Seeded DCSS version 0.35-a0-178-g4bbd2b0a69 (webtiles) character file. Game seed: 10993137227280552431 (custom seed) 2 acdevil the Conjurer (level 1, 1/1 HPs) Began as a Deep Elf Conjurer on Mar 10, 2026. Got out of the dungeon alive. The game lasted 00:00:51 (323 turns). acdevil the Conjurer (Deep Elf Conjurer) Turns: 323, Time: 00:00:52 Health: 1/1 AC: 2 Str: 4 XL: 1 Next: 33% Magic: 6/6 EV: 11 Int: 25 God: Gold: 12 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Eel hands rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.20/turn b - eel talisman of Sunlight {Fly rPois Will+ Int+3} %: no passive effects @: eel hands, flying A: eel punch, eeljolt, reduced hp, magic regeneration a: no special abilities You escaped. You had electric eels for hands. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - the ring "Xacu Kaa" {^Contam rC++ Will+ EV+5 Dex+3} (You acquired it on level 1 of the Dungeon) [ring of evasion] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Talismans b - the eel talisman of Sunlight (worn) {Fly rPois Will+ Int+3} (You acquired it on level 1 of the Dungeon) [eel talisman] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5675 Altars: Innate Abilities, Weirdness & Mutations You have electric eels for hands. Electricity sometimes discharges through enemies you attack. When badly injured, your eels discharge electricity violently. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapon, offhand and gloves are melded. You regenerate magic rapidly. Message History There is a stone staircase leading down here. You encounter a kobold. It is wielding a +0 short sword and quivering stones. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) This is a scroll of acquirement! Something appears at your feet! d -> A - 2 scrolls of acquirement You see here a +2 pair of gloves of hurling. Something appears at your feet! Found a scroll labelled HAEQET XALODGHO. Something appears at your feet! b - the eel talisman of Sunlight {Fly rPois Will+ Int+3} You begin transforming. You continue transforming. x3 Your hands turn into a pair of wriggling electric eels! HP restored. You feel clever. You fly up into the air. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Okay, then. c - the ring "Xacu Kaa" {^Contam rC++ Will+ EV+5 Dex+3} Sorry, you're not good enough to have a special ability. You see here a +2 pair of gloves of hurling. You see here a +2 pair of gloves of hurling. You see here a staff of cold. A quiet electric buzzing fills the air. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a stone staircase leading down here. There is a fountain of clear blue water here. You briefly stop to clean your eel hands. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ####.#### #.# #'# ..# #.# #. +.+ ### ## #.# #.###. ##'## ##.#.# ##...## ####.## #.....# #....# #..@..##. #.#### ##...##.. #.# ##### .. #.# #. #.# #### #. #.# ..?..#.#####.# ...........>.##### .#.......[.... ####.######## There were no monsters in sight! Vanquished Creatures A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Identified 3 scrolls of acquirement 194 | D:1 | Acquired a +2 pair of gloves of hurling 199 | D:1 | Acquired the ring "Xacu Kaa" {^Contam rC++ Will+ EV+5 | Dex+3} 203 | D:1 | Acquired the eel talisman of Sunlight {Fly rPois Will+ | Int+3} 323 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nicolae_figureground_pulse, chequers_serial_rivers_large_a Action || total ---------------------------++------- Cast: Magic Dart || 5 Read: Acquirement || 3 Form: Eel || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 324 | 222 | 102 | 0 | 179 | 1 | 324.0 | Dungeon | 324 | 222 | 102 | 0 | 179 | 1 | 324.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 324 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+