Seeded DCSS version 0.35-a0-178-g4bbd2b0a69 (webtiles) character file. Game seed: 10993137227280552431 (custom seed) 0 acdevil the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Mar 10, 2026. Got out of the dungeon alive. The game lasted 00:00:39 (157 turns). acdevil the Conjurer (Deep Elf Conjurer) Turns: 157, Time: 00:00:40 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 8% Magic: 6/6 EV: 11 Int: 22 God: Gold: 12 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 0.0 Fighting + Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5838 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. Found a stone staircase leading down. There is an open door here. c - a scroll labelled KATIPSUDDO There is a fountain of clear blue water here. You briefly stop to wash your hands. d - 3 scrolls labelled KUFUAVOIGA You now have 12 gold pieces (gained 6). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. f - a dark potion You pick up a parchment of Forge Monarch Bomb and begin reading... You add the spell Forge Monarch Bomb to your library. You encounter a frilled lizard. Found a scroll labelled GUNYMN TUKHE. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. e - a scroll labelled GUNYMN TUKHE This is a scroll of acquirement! Something appears at your feet! d -> A - 2 scrolls of acquirement Something appears at your feet! Something appears at your feet! You enter the shallow water. Moving in this stuff is going to be slow. There is a fountain of clear blue water here. There is a stone staircase leading down here. There is a fountain of clear blue water here. You briefly stop to clean your hands. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ####.#### #'# #.# +.+ #.# ##'## ##...## #.....# #..@..# ##...## ##### There were no monsters in sight! Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 90 | D:1 | Identified 3 scrolls of acquirement 90 | D:1 | Acquired a manual of Armour 99 | D:1 | Acquired 1010 gold pieces 100 | D:1 | Acquired a staff of conjuration 157 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nicolae_figureground_pulse, chequers_serial_rivers_large_a Action || total ---------------------------++------- Cast: Magic Dart || 1 Read: Acquirement || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 161 | 103 | 58 | 0 | 83 | 1 | 161.0 | Dungeon | 161 | 103 | 58 | 0 | 83 | 1 | 161.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 161 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+