Seeded DCSS version 0.35-a0-178-g4bbd2b0a69 (webtiles) character file. Game seed: 10993137227280552431 (custom seed) 22 acdevil the Conjurer (level 2, -6/23 HPs) Began as a Draconian Conjurer on Mar 10, 2026. Mangled by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (1416 turns). acdevil the Conjurer (Draconian Conjurer) Turns: 1416, Time: 00:02:45 Health: -6/23 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 3/5 EV: 11 Int: 18 God: Gold: 917 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - staff of cold rCold + . . (50%) a - orb "Qiaczes" {Mayhem, rElec Conj} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec + (33%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: mayhem @: studying Conjurations A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 917 gold pieces. Inventory: Armour a - the orb "Qiaczes" (worn) {Mayhem, rElec Conj} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Magical Staves b - a staff of cold (weapon) c - a staff of fire Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of vulnerability {unknown} e - a scroll of fog {unknown} h - a scroll of torment {unknown} j - a scroll of identify {unknown} m - a scroll of fear {unknown} Potions f - a potion of curing {unknown} k - a potion of enlightenment {unknown} l - a potion of mutation {unknown} n - a potion of attraction {unknown} o - a potion of moonshine {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 52% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 11% 2 Slow Hex 8% N/A 19% 1 Soul Splinter Necr 8% N/A 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Grave Claw Necr 4% 2d7 26% 2 Frozen Ramparts Ice 6% 1d1 47% 3 Ozocubu's Armour Ice 3% N/A 47% 3 Tukima's Dance Hex 2% N/A 47% 3 Vampiric Draining Necr 2% 2d6 47% 3 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 56% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10564 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You feel a surge of power! The magic dart hits the ribbon worm but does no damage. You disentangle yourself. The endoplasm hits you but does no damage. The ribbon worm bites you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The ribbon worm barely misses you. You hit the endoplasm. You kill the endoplasm! The ribbon worm flies into a frenzy! The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm completely misses you. Magic courses through your body. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, frenzied and wild, 93% to hit) You feel a surge of power! You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm bites you! You die... #. #..##### #.. +..# #...##.# #......# ##..###.# # #.......###.. #............ ####+#>........... #@.....†........## #.w.........##### #...........# ##. #...........#(... #"............... #.$...#.........# #.....#.........# #.....#...$...... #.....#.......... You could see a neutral ribbon worm (frenzied). Vanquished Creatures 2 endoplasms 4 hobgoblins 3 quokkas A ball python (D:1) 2 bats 2 frilled lizards 3 goblins 2 kobolds (D:1) 4 rats (D:1) 23 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:2) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 388 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 498 | D:1 | Found a faded altar of an unknown god. 1136 | D:1 | Identified 3 scrolls of acquirement 1136 | D:1 | Acquired a manual of Conjurations 1140 | D:1 | Acquired the orb "Qiaczes" {Mayhem, rElec Conj} 1141 | D:1 | Acquired 871 gold pieces 1189 | D:1 | Learned a level 2 spell: Searing Ray 1377 | D:2 | Reached skill level 1 in Fighting 1415 | D:2 | HP: 1/23 [ribbon worm (5)] 1416 | D:2 | Mangled by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nicolae_figureground_pulse, chequers_serial_rivers_large_a D:2: layout_basic, serial_curves, eino_curves_01, eino_curves_03, eino_curves_02, eino_curves_02, kennysheep_decorative_pillar Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.0 Stealth | | 1.7 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 13 Tailslap || 1 Staff || 5 Cast: Magic Dart || 41 Searing Ray || 1 Drink: Magic || 1 Read: Acquirement || 3 Armour: None || 16 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1434 | 1373 | 61 | 0 | 1197 | 2 | 717.0 | Dungeon | 1434 | 1373 | 61 | 0 | 1197 | 2 | 717.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1240 daAuts D:2: 194 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+