Seeded DCSS version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 10993137227280552431 (custom seed) 458 acdevil the Magician (level 7, 0/47 HPs) Began as a Djinni Fire Elementalist on Mar 9, 2026. Slain by a gnoll ... wielding a +0 halberd (3 damage) ... on level 5 of the Dungeon. The game lasted 00:08:00 (3000 turns). acdevil the Magician (Djinni Fire Elementalist) Turns: 3000, Time: 00:08:00 Health: 0/47 AC: 6 Str: 7 XL: 7 Next: 27% Gold: 214 EV: 11 Int: 29 God: SH: 0 Dex: 12 rFire + + + (20%) c - staff of fire rCold . . . (100%) g - orb of Cloud Cover {Attunement, Int+4} rNeg + . . (50%) j - +2 robe {rN+} rPois ∞ (0%) f - +1 hat of Eternal Vigilance {rC+ Ice} rElec + (33%) e - +0 cloak rCorr . (100%) (no gloves) SInv + h - amulet "Deidih" {rF+ Regen+ Dex+4} Will ..... i - ring of Interdependent Arising {rElec rPois Int+6 Dex-5 SInv} Stlth ++ (no ring) HPRegen 1.07/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 214 gold pieces. Inventory: Armour a - a +0 robe e - a +0 cloak (worn) f - the +1 hat of Eternal Vigilance (worn) {rC+ Ice} (You acquired it on level 2 of the Dungeon) rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It cannot be enchanted further. g - the orb of Cloud Cover (worn) {Attunement, Int+4} (You acquired it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). j - a +2 robe of positive energy (worn) Magical Staves b - a staff of cold c - a staff of fire (weapon) Jewellery d - an amulet of faith h - the amulet "Deidih" (worn) {rF+ Regen+ Dex+4} (You acquired it on level 2 of the Dungeon) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). i - the ring of Interdependent Arising (worn) {rElec rPois Int+6 Dex-5 SInv} (You acquired it on level 2 of the Dungeon) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Wands e - a wand of charming (19) Scrolls c - 4 scrolls of teleportation {unknown} d - 2 scrolls of amnesia {unknown} e - a scroll of fog {unknown} h - a scroll of torment {unknown} l - 5 scrolls of identify {unknown} m - a scroll of fear {unknown} q - 2 scrolls of vulnerability {unknown} u - a scroll of revelation {unknown} v - a scroll of brand weapon {unknown} Potions f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of mutation {unknown} n - 2 potions of attraction {unknown} o - a potion of moonshine {unknown} p - a potion of cancellation {unknown} s - a potion of lignification {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations + Level 5.7 Hexes + Level 5.7 Summonings + Level 5.7 Necromancy + Level 5.7 Translocations + Level 5.7 Forgecraft + Level 5.7 Fire Magic + Level 5.7 Ice Magic + Level 5.7 Air Magic + Level 5.7 Earth Magic + Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Inner Flame Hex/Fire 76% N/A 1% 3 e - Flame Wave Conj/Fire 76% 2d17 5% 4 f - Magic Dart Conj 100% 1d8 1% 1 g - Searing Ray Conj 82% 2d7 1% 2 h - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26985 Temple: D:4-7 Altars: Elyvilon Wu Jian Shops: D:5 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The gnoll closely misses you. The gnoll misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin attacks as it pursues you! The water moccasin misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (84% to hit) You focus your ray upon the gnoll. The searing ray hits the water moccasin but does no damage. The water moccasin is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The gnoll misses you. Press: ? - help, v - describe, . - travel The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray misses the water moccasin. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... .. #.##### ....... #.?.... +...... #...... #......#### #......@..# ### ###....#S##....# ###.##jj..# #.......# #..###..# #.. ##.. #. ...∩ #. .?. # .† You could see a water moccasin and 2 gnolls. Vanquished Creatures A scorpion (D:4) 2 bombardier beetles (D:4) A jelly (D:5) Jessica (D:3) Terence (D:3) Ijyb (D:3) Natasha (D:4) A clockroach (D:3) 6 gnolls 6 adders 3 dart slugs 8 orcs 4 ribbon worms 4 endoplasms 7 hobgoblins 2 jackals (D:3) 4 quokkas 10 ball pythons 4 bats 4 frilled lizards 5 goblins 8 kobolds 5 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | acdevil set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 537 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 715 | D:1 | Found a faded altar of an unknown god. 1516 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1516 | D:2 | Learned a level 1 spell: Magic Dart 2134 | D:2 | Identified 4 scrolls of acquirement 2134 | D:2 | Acquired the orb of Cloud Cover {Attunement, Int+4} 2135 | D:2 | Acquired the ring of Interdependent Arising {rElec rPois | Int+6 Dex-5 SInv} 2136 | D:2 | Acquired the amulet "Deidih" {rF+ Regen+ Dex+4} 2137 | D:2 | Acquired the +1 hat of Eternal Vigilance {rC+ Ice} 2195 | D:3 | Reached XP level 4. HP: 31/31 MP: 0/0 2313 | D:3 | Encountered Terence 2318 | D:3 | Killed Terence 2319 | D:3 | Reached XP level 5. HP: 36/36 MP: 0/0 2319 | D:3 | Learned a level 2 spell: Searing Ray 2406 | D:3 | Encountered Jessica 2409 | D:3 | Killed Jessica 2410 | D:3 | Reached skill level 1 in Fighting 2483 | D:3 | Encountered Ijyb 2491 | D:3 | Killed Ijyb 2603 | D:3 | Reached XP level 6. HP: 42/42 MP: 0/0 2637 | D:3 | Found a white marble altar of Elyvilon. 2776 | D:4 | Reached skill level 5 in Spellcasting 2776 | D:4 | Reached skill level 5 in Conjurations 2776 | D:4 | Reached skill level 5 in Hexes 2776 | D:4 | Reached skill level 5 in Summonings 2776 | D:4 | Reached skill level 5 in Necromancy 2776 | D:4 | Reached skill level 5 in Translocations 2776 | D:4 | Reached skill level 5 in Forgecraft 2776 | D:4 | Reached skill level 5 in Fire Magic 2776 | D:4 | Reached skill level 5 in Ice Magic 2776 | D:4 | Reached skill level 5 in Air Magic 2776 | D:4 | Reached skill level 5 in Earth Magic 2776 | D:4 | Reached skill level 5 in Alchemy 2791 | D:4 | Found an ornate altar of the Wu Jian Council. 2841 | D:4 | Encountered Natasha 2844 | D:4 | Killed Natasha 2845 | D:4 | Reached XP level 7. HP: 47/47 MP: 0/0 2845 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 2976 | D:4 | You are sucked into a shaft and drop 2 floors! 2987 | D:5 | Entered Level 5 of the Dungeon 2987 | D:5 | Found Ruwuith's Weapon Boutique. 3000 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nicolae_figureground_pulse, chequers_serial_rivers_large_a D:2: layout_basic, serial_curves, eino_curves_01, eino_curves_03, eino_curves_02, eino_curves_02, kennysheep_decorative_pillar D:3: layout_rooms, general_overflow_altar, uniq_ijyb, uniq_jessica, uniq_terence D:4: layout_basic, nicolae_wu_jian_rivers_and_lakes, uniq_natasha D:5: layout_basic, minmay_temple_entry_stoned_glass, serial_shops, shop, nicolae_shop_stone, nicolae_shop_bloodbath_and_beyond, nicolae_custom_books D:6: layout_basic, hellmonk_zin_sealed_chaos, nicolae_shop_overcharged_wands, hangedman_decor_clover_reticule Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Forgecraft | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Fighting | 1 | 1.5 Dodging | 3 | 3.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 8 | || 8 Melee: Staff | | 8 | || 8 Cast: Foxfire | 196 | 157 | 45 || 398 Scorch | | 2 | 1 || 3 Searing Ray | | | 2 || 2 Read: Acquirement | 4 | | || 4 Armour: Robe | | 25 | 18 || 43 Dodge: Dodged | 4 | 24 | 18 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2998 | 2924 | 74 | 5 | 2123 | 6 | 499.7 | Dungeon | 2998 | 2924 | 74 | 5 | 2123 | 6 | 499.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1289 daAuts D:2: 871 daAuts D:3: 552 daAuts D:4: 260 daAuts D:5: 13 daAuts D:6: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+