Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 15600398565314601656 16 acdevil the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (750 turns). acdevil the Magician (Djinni Conjurer) Turns: 750, Time: 00:01:09 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 40 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) d - +2 dagger (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 devious dagger d - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of enlightenment {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11255 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You completely miss the ribbon worm. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm barely misses you. You barely miss the ribbon worm. The ribbon worm is lightly wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is lightly wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is heavily wounded. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is almost dead. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... #.##.....# ##..... #.##.....####...... #...........'...... #.........###...... ##.##.#.#.# ##..... #.##.###.# ##.... #.#..# #.# ##... #.#.## ... ..# #@#. #.# ..# #w# #.# ..# #.. ... ###. .. #. .. .. You could see a ribbon worm. Vanquished Creatures 2 endoplasms 2 hobgoblins 2 quokkas 2 ball pythons A bat (D:1) A goblin (D:2) 4 kobolds 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 274 | D:1 | You are sucked into a shaft and drop 1 floor! 748 | D:2 | HP: 1/21 [ribbon worm (5)] 750 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_corners, basic_ecumenical_altar D:2: layout_loops_corners, lexackson_kobold_supper Action || total ---------------------------++------- Attack: Normal || 23 Melee: Dagger || 23 Cast: Magic Dart || 34 Armour: Robe || 14 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 744 | 744 | 0 | 95 | 539 | 2 | 372.0 | Dungeon | 744 | 744 | 0 | 95 | 539 | 2 | 372.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 470 daAuts D:1: 274 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+