Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 12968146395154762408 80 acdevil the Magician (level 4, -13/31 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Mangled by a gnoll ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1207 turns). acdevil the Magician (Djinni Conjurer) Turns: 1207, Time: 00:02:20 Health: -13/31 AC: -1 Str: 10 XL: 4 Next: 65% Gold: 85 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) c - +0 dagger (holy) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) b - +0 cloak rCorr . (100%) (no gloves) SInv . e - amulet "Xasu" {Chemistry *Corrode rElec Str+4} Will ..... d - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: corrode self (3%), infuse magic (-14 HP) @: corroded (-4), flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery d - a +6 ring of intelligence (worn) e - the amulet "Xasu" (worn) {Chemistry *Corrode rElec Str+4} (You found it on level 2 of the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Scrolls c - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} e - a scroll of butterflies {unknown} h - 3 scrolls of torment {unknown} l - 3 scrolls of enchant armour {unknown} m - a scroll of immolation {unknown} Potions j - a potion of berserk rage {unknown} k - a potion of resistance {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 12% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 e - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10794 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you from afar with a +0 spear. The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. Your corrosive artefact corrodes you! The magic dart hits the gnoll! You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. Okay, then. You don't have enough health to cast this spell. It was a potion of curing. You feel better. f -> c - a potion of curing The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your corrosive artefact corrodes you! You feel better. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... ..#####.#### ####.......)##...... #..........# #.##.##.###...... #.##.......# #.......# #...... ..##.......# ###...### #..>... #.##.......# #...# #...... #.......#.)# #...#####...... ####†..##..# #.............. ...#.......# ######...#####.##.## ...#.#....####..@j))..# #.##.## .....###..............# #.##.## ...### #.#####........# #...... ...# #.# ####.#...#####.##.#. #### #.# #.#.........##.#. #.# #.#....##........ #.# #.#....##.#.#.##. ########.# #......##.#...... #........# ####....#.#...%.. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:2) An orc (D:2) 4 endoplasms (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 5 bats 2 frilled lizards 9 goblins 3 kobolds 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 349 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 349 | D:1 | Learned a level 1 spell: Freeze 942 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1015 | D:2 | Identified the amulet "Xasu" {Chemistry *Corrode rElec | Str+4} 1203 | D:2 | HP: 1/31 [gnoll/+0 flail (7)] 1207 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms D:2: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Dagger | | 2 || 2 Cast: Magic Dart | 79 | 15 || 94 Drink: Curing | | 2 || 2 Armour: Robe | 11 | 7 || 18 Dodge: Dodged | 10 | 3 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1204 | 1173 | 31 | 82 | 869 | 2 | 602.0 | Dungeon | 1204 | 1173 | 31 | 82 | 869 | 2 | 602.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 615 daAuts D:1: 589 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+