Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 11676204820582942839 79 acdevil the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (1965 turns). acdevil the Magician (Djinni Conjurer) Turns: 1965, Time: 00:02:31 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 62% Gold: 101 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - 2 scrolls of torment {unknown} h - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of mutation {unknown} j - 2 potions of invisibility {unknown} k - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Summon Small Mammal Summ 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16033 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest is healed somewhat. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc closely misses you. The searing ray hits the orc priest. The orc priest is almost dead. You finish channelling your searing ray. The orc priest hits you with a +0 war axe! The orc hits you with a +0 mace of venom. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace of venom (moderately wounded, 78% to hit) You focus your ray upon the orc. The searing ray hits the orc priest. You kill the orc priest! The searing ray misses the orc. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace of venom (moderately wounded, 79% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ###.. ..... #.... #...o ###### ....# #....# .o. #.##.# #.##.##.# #.)@..#.# #####..#.# .........# ####..<.# ......#..# ....#.#.... .## #.#.#### .#.# #.# You could see an orc priest. Vanquished Creatures An orc priest (D:3) 2 adders (D:2) A ribbon worm (D:2) 2 orcs (D:3) 4 endoplasms 3 hobgoblins (D:1) 2 quokkas (D:1) 7 ball pythons 3 bats 2 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | acdevil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1102 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 1102 | D:2 | Learned a level 1 spell: Summon Small Mammal 1737 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1965 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_corner_a, corexii_hall_statues_s, corexii_hall_statues_i, chequers_hall_statues_corner_a, chequers_hall_statues_y, hangedman_decor_growths D:2: layout_basic, grunt_ministairs_7, minmay_pentomino_x4 D:3: layout_basic, mainiacjoe_overflow_six_doors_small, xom_butterflies Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 5 || 69 Summon Small Mamm | 1 | || 1 Searing Ray | | 3 || 3 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1965 | 1883 | 82 | 48 | 1624 | 3 | 655.0 | Dungeon | 1965 | 1883 | 82 | 48 | 1624 | 3 | 655.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1097 daAuts D:2: 843 daAuts D:3: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+