Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 13090903793029790564 35 acdevil the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Feb 26, 2026. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 1 of the Dungeon. The game lasted 00:02:39 (1227 turns). acdevil the Conjurer (Deep Elf Conjurer) Turns: 1227, Time: 00:02:39 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 0/9 EV: 11 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) c - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - an orb of glass (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of vulnerability {unknown} Potions g - a potion of magic Skills: + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations + Level 1.1 Translocations + Level 0.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4773 Altars: Shops: D:1 *( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The gnoll closely misses you. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll barely misses you. You stop channelling your searing ray. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * There is an open gate, spattered with blood here. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You see here a human skeleton. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... ...###################.##.# #.# ..............##.....#.##.# #.# .....................#.##.# #.# .....>...............#.##.####.# #.#..................#.##......# #.#..##..)##..##.....#.######### #.#..#.....#..#......#.# #.#...........#......#.# #÷#.....∩.).....@....#.# #.#..................#.# ## #.#..#...÷.#......j....# $.# .....##...##........########..## #.####.########....÷÷.'...#..... ##...........#....#...'.>.#..... #.....÷..##.#.##.#÷÷.'...#..... #........##.#.##.#.###...##..#. #........+....##.#..)#...# .# You could see a gnoll. Vanquished Creatures 4 dart slugs (D:1) 3 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 goblins (D:1) 7 hobgoblins (D:1) A kobold (D:1) 5 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Found Pogh's Weapon Boutique. 228 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 558 | D:1 | Reached skill level 1 in Translocations 574 | D:1 | Found Xisutz's General Store. 894 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1129 | D:1 | Learned a level 2 spell: Searing Ray 1227 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, serial_shops, nicolae_shop_targeted, nicolae_shop_bloodbath_and_beyond, hex_medium, darby_intimidation_tactics Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.1 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.8 Alchemy | | 0.8 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Cast: Magic Dart || 45 Searing Ray || 5 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1225 | 1225 | 0 | 26 | 1014 | 1 | 1225.0 | Dungeon | 1225 | 1225 | 0 | 26 | 1014 | 1 | 1225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1225 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+