abel117 Level 1 of the Dungeon (8, -2, D:1) a +0 robe (11, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (13, 12, D:1) a parchment of Silence (14, -20, D:1) a +0 mace (16, 8, D:1) a +0 leather armour (29, 1, D:1) a hobgoblin corpse (skeletalised by now) (30, -10, D:1) the inkwell talisman of the Gardener {Fly rF- MP+9 Int-3} [inkwell talisman] Fly: It grants you flight. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). (30, 2, D:1) a +0 dagger a kobold skeleton (32, -8, D:1) a +0 animal skin (32, 2, D:1) a +0 whip 3 stones (37, -7, D:1) a parchment of Sticky Flame (42, 7, D:1) 5 stones (45, -10, D:1) a +0 hand axe (45, 1, D:1) a +0 whip (45, 4, D:1) a parchment of Foxfire (45, 11, D:1) a staff of necromancy (64, 7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Unev's Assorted Antiques a potion of curing (90 gold) the +5 woodcutter's axe (1260 gold) It cannot be enchanted further. a potion of haste (300 gold) a box of beasts (1200 gold) a +0 mace (90 gold) 2 potions of magic (480 gold) a box of beasts (1200 gold) a +0 spear (90 gold) a +0 hand axe (90 gold) a scroll of identify (60 gold) (0, 0, D:2) 3 boomerangs (2, 1, D:2) a ring of wizardry (3, 1, D:2) the +1 leather armour of the Sun {^Drain rPois rF+++ Int-3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (5, 27, D:2) a +0 ring mail (10, 4, D:2) a rat corpse (skeletalised by now) (12, 32, D:2) a +0 leather armour (14, 1, D:2) an adder corpse (skeletalised by now) (22, 28, D:2) an adder skeleton (22, 29, D:2) a +0 dagger a goblin skeleton (26, 9, D:2) a ball python corpse (skeletalised by now) (27, 4, D:2) a +0 whip a kobold corpse (skeletalised by now) (27, 5, D:2) a +0 dagger (27, 9, D:2) a +1 short sword of electrocution a kobold corpse (skeletalised by now) (27, 37, D:2) a parchment of Haunt (28, 6, D:2) a +0 dagger a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (28, 8, D:2) a +0 short sword (29, 36, D:2) a +0 leather armour (32, 32, D:2) a +0 club 2 stones (33, 54, D:2) a rat corpse (skeletalised by now) (44, 18, D:2) a +0 flail (44, 45, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (48, 4, D:2) a parchment of Launch Clockwork Bee (48, 33, D:2) an adder corpse (skeletalised by now) (51, 26, D:2) a +0 club a goblin corpse (skeletalised by now) (63, 22, D:2) the +3 leather armour of Cocytus {Harm} Harm: It increases damage dealt and taken. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (23, 25, D:3) a jackal corpse (skeletalised by now) (27, -14, D:3) a +0 club (30, 13, D:3) a rat skeleton (31, 28, D:3) a hound corpse (skeletalised by now) (33, -18, D:3) a +0 short sword an orc corpse (skeletalised by now) (34, -18, D:3) a +0 whip a +0 ring mail a +0 whip a +0 dagger (36, -13, D:3) a +0 club a goblin corpse (skeletalised by now) (36, 3, D:3) a bat corpse (skeletalised by now) (47, 16, D:3) a +0 short sword a kobold skeleton (62, 4, D:3) a +0 club a +0 short sword a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 5, D:3) a +0 club a boomerang a +0 scale mail (65, -10, D:3) a +0 robe (68, -2, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc corpse (1, 1, D:4) a +0 dagger a +0 club a +0 ring mail (1, 2, D:4) 3 gold pieces (13, 1, D:4) the +0 helmet of a ziggurat {+Inv rN+ Will++ Int-4} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (16, -7, D:4) a +0 ring mail (27, 6, D:4) a parchment of Nazja's Percussive Tempering (29, 8, D:4) a scorpion corpse (29, 10, D:4) a +0 club 4 stones a kobold corpse