abel117 Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (3, -9, D:1) a bat skeleton (5, -7, D:1) a ball python skeleton (14, -9, D:1) a +2 short sword of electrocution (15, 32, D:1) a parchment of Ensorcelled Hibernation (21, -7, D:1) a frilled lizard skeleton (32, -11, D:1) a +0 hand axe (37, -10, D:1) a +0 whip (43, 29, D:1) a +0 robe (46, 23, D:1) a +0 dagger Level 2 of the Dungeon (3, -10, D:2) a ball python corpse (skeletalised by now) (6, -5, D:2) an adder corpse (skeletalised by now) (11, -8, D:2) a parchment of Irradiate (15, -3, D:2) a hobgoblin corpse (skeletalised by now) (22, 3, D:2) a jackal skeleton (23, 4, D:2) a jackal skeleton (24, 4, D:2) a jackal skeleton a bat skeleton (40, 11, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (40, 26, D:2) a bat corpse (skeletalised by now) (51, 34, D:2) an adder corpse (skeletalised by now) (56, -1, D:2) a +0 robe (59, 27, D:2) a jackal corpse (skeletalised by now) (60, 23, D:2) a quill talisman (60, 25, D:2) a jackal skeleton (60, 26, D:2) a jackal skeleton (60, 27, D:2) a rat skeleton Level 3 of the Dungeon (3, 8, D:3) a +0 hand axe (4, 4, D:3) a +0 robe (5, 13, D:3) a +0 rapier (7, 7, D:3) the felid corpse of Natasha (skeletalised by now) (21, -8, D:3) a +0 short sword (26, -16, D:3) the felid skeleton of Natasha (27, -15, D:3) a +0 flail a +0 leather armour (32, -19, D:3) an adder corpse (skeletalised by now) (32, 27, D:3) a +0 chain mail (33, -21, D:3) a parchment of Slow (35, 6, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (40, -5, D:3) a +0 club (43, -7, D:3) a +0 mace (44, -8, D:3) a +0 trident an orc skeleton (54, 22, D:3) a quokka corpse (skeletalised by now) (56, 0, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (62, 19, D:3) 2 poisoned darts Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail of Compassion {+Blink Str+3 Dex+3} (5560 gold) +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the fire staff "Tuthiats" {rF+ rN+ Dex+2 Fire Ice} (4600 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. the orb of Jaypoj {Energy, rElec Slay+6} (4920 gold) rElec: It insulates you from electricity. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Trog disapproves of the use of such an item. a +0 orcbow of draining (920 gold) the ring "Ilo Joc" {Str+3 Slay+3 SInv} (4090 gold) [ring of see invisible] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the +1 hand axe of Zafewo Rudeng {flame, Fly Will+} (2510 gold) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. the +10 dagger of Wealth {venom, Str+2 Dex+4} (7200 gold) Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of the Durable Mango {rF- Str+8 Slay+4 SInv} (5700 gold) [ring of slaying] rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring of Rydduebuno {^Contam rPois rC+ Dex+3 Slay+5} (5570 gold) [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the sanguine talisman of the Earth {+Inv rElec rPois Will-} (11370 gold) [sanguine talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. the amulet of Weeruesygh {^Fragile Regen+ Str+3} (3770 gold) [amulet of regeneration] ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). the quill talisman of Jojaylut {rElec Dex+3} (3900 gold) [quill talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). the +7 dagger of the Old World {freeze, rC++ Dex+3} (6940 gold) rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the air staff of Quick Death {rElec rN+ Str-4 SInv Summ Air} (3760 gold) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. a +2 short sword of venom (1560 gold) the amulet of Pantheism {RegenMP+ Int+3} (4330 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). the +10 spear "Yrariezi" {freeze, rF+ Dex+2 Stlth+} (7640 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 leather armour of the Miller {rN+ Dex+4} (2160 gold) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 leather armour "Jumaines" {Int+2} (1320 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the air staff "Otietrum" {rElec Int+6 Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (10, 36, D:4) a +0 dagger a goblin corpse (skeletalised by now) (20, 36, D:4) an adder skeleton (22, -4, D:4) a +0 whip 2 stones (22, 6, D:4) a +0 dagger a goblin skeleton (30, 36, D:4) a +0 club (39, 24, D:4) a parchment of Blink (46, -11, D:4) a +0 robe (46, -7, D:4) a +0 falchion (49, 2, D:4) a +0 giant spiked club (50, 3, D:4) an adder skeleton (51, 10, D:4) a +0 club a goblin skeleton (59, 8, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (0, 24, D:5) a +0 dagger a +0 ring mail (1, 24, D:5) a +0 hand axe a +0 dagger a +0 robe an orc skeleton (9, -10, D:5) a +0 ring mail (14, 0, D:5) a +0 giant club an ogre skeleton (14, 1, D:5) a +0 quarterstaff (15, -4, D:5) the human skeleton of Prince Ribbit (29, 26, D:5) a +0 whip (30, 18, D:5) a parchment of Jinxbite (41, -12, D:5) a +0 hand axe (41, 18, D:5) a jackal skeleton (48, 10, D:5) a parchment of Launch Clockwork Bee (51, 3, D:5) a black bear skeleton (57, -12, D:5) a +0 rapier a +3 leather armour the human corpse of Eustachio (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) an iguana corpse (skeletalised by now) (2, 3, D:6) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (9, 32, D:6) a +0 halberd a +0 robe (10, 30, D:6) a +0 mace a +0 robe a bullfrog corpse (10, 31, D:6) a +1 morningstar a +0 robe a quill talisman a parchment of Summon Hydra (11, 30, D:6) a +2 hand axe of electrocution (still there?) a +0 robe (still there?) (16, 21, D:6) a parchment of Passwall (20, 20, D:6) a +0 hand axe (20, 22, D:6) a staff of cold (22, 21, D:6) a +0 club an orc corpse (34, -3, D:6) a +0 giant club an ogre corpse (skeletalised by now) (50, 4, D:6) a +2 long sword of protection a +0 chain mail a +0 hand axe a +0 scale mail an orc corpse (51, 4, D:6) a +0 club a +0 trident an orc corpse (52, 4, D:6) a +0 club a +0 chain mail