Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 5654643230790771587 35 aabb the Ducker (level 3, 28/28 HPs) Began as a Demonspawn Gladiator on Sept 20, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:44 (536 turns). aabb the Ducker (Demonspawn Gladiator) Turns: 536, Time: 00:00:45 Health: 28/28 AC: 10 Str: 18 XL: 3 Next: 16% Magic: 3/3 EV: 12 Int: 12 God: Gold: 62 SH: 4 Dex: 20 Spells: 2/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) j - +4 robe of Augmentation {Str+4 Int+4 Dex+4} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +2 pair of boots {Rampage} Will +.... (no amulet) Stlth ++ i - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: rampage @: no status effects A: sanguine armour 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour c - a +0 helmet (worn) f - a +2 pair of boots of rampaging (worn) j - the +4 robe of Augmentation (worn) {Str+4 Int+4 Dex+4} (You found it on level 3 of the Dungeon) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Jewellery g - an amulet of wildshape h - a ring of positive energy i - a ring of willpower (worn) Wands c - a wand of roots (8) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of haste {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.6 Fighting + Level 3.1 Long Blades - Level 2.0 Throwing + Level 3.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) A meltable shield of frost defends you. (SH +4) Message History You see here the +4 robe of Augmentation {Str+4 Int+4 Dex+4}. You rampage towards the rat! You rampage towards the rat! You hit the rat. You kill the rat! No target in view! No target in view! You see here the +4 robe of Augmentation {Str+4 Int+4 Dex+4}. j - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} You start removing your armour. You continue removing your +0 leather armour. x5 You finish removing your +0 leather armour. You start putting on your armour. You continue putting on the +4 robe of Augmentation {Str+4 Int+4 Dex+4}. x5 You finish putting on the +4 robe of Augmentation {Str+4 Int+4 Dex+4}. You feel stronger. You feel clever. You feel agile. You see here a rat corpse. You encounter a kobold. It is wielding a +0 short sword. A kobold is nearby! A kobold is nearby! A kobold is nearby! You rampage towards the kobold! You catch the helpless kobold completely off-guard! You slash the kobold! You kill the kobold! You see here a +0 short sword. Found a stone staircase leading down. No target in view! You encounter an adder. An adder is nearby! An adder is nearby! The helpless adder fails to defend itself. You slash the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 14, Int 8, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### ..# #.# #######.####### #..>.......... #...#.#..######## #.............. ###@#...##### #.#.#..## #.#.##..## ..#.###..# ###.# ##.#### ..# #..).# ### ####.## #..# ##.# There were no monsters in sight! Vanquished Creatures An adder (D:3) A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:3) 3 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins A kobold (D:3) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aabb the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 141 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 141 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 345 | D:2 | Encountered Robin 481 | D:3 | Found the +4 robe of Augmentation {Str+4 Int+4 Dex+4} 498 | D:3 | Got the +4 robe of Augmentation {Str+4 Int+4 Dex+4} 536 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 536 | D:3 | Reached XP level 3. HP: 28/28 MP: 3/3 536 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, serial_shops, shop D:2: layout_loops_ring, minmay_box_of_dots, uniq_robin D:3: minmay_wonky_spiral, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Throwing | 2 | 2.0 Dodging | 3 | 3.1 Long Blades | 3 | 3.1 Fighting | | 2.6 Action || total ---------------------------++------- Attack: Normal || 83 Melee: Long sword || 83 Stab: Sleeping || 2 Distracted || 1 Armour: Leather armour || 73 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 554 | 549 | 5 | 0 | 352 | 3 | 184.7 | Dungeon | 554 | 549 | 5 | 0 | 352 | 3 | 184.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 267 daAuts D:3: 193 daAuts D:2: 93 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+