Dungeon Crawl Stone Soup version 0.32-a0-1753-g3cb1da796b (webtiles) character file. Game seed: 9831532608986766124 772 aaam the Destroyer (level 7, -1/38 HPs) Began as a Tengu Conjurer on July 19, 2024. Slain by a water moccasin (7 damage) ... on level 5 of the Dungeon. The game lasted 00:06:44 (4548 turns). aaam the Destroyer(Tengu Conjurer) Turns: 4548, Time: 00:06:45 Health: -1/38 AC: 3 Str: 7 XL: 7 Next: 83% Magic: 2/16 EV: 30 Int: 20 God: Gold: 205 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . t - +3 short sword rCold . . . (no shield) rNeg + . . a - +1 robe rPois . (helmet restricted) rElec . i - scarf {+Inv} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of positive energy HPRegen 0.26/turn (no ring) MPRegen 0.15/turn %: acrobat @: lethally poisoned (-1 -> -15), acrobatic, flying A: beak, talons 3, evasive flight, acrobatic a: Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons t - a +3 short sword (weapon) Missiles p - a throwing net Armour a - a +1 robe (worn) i - a scarf of invisibility (worn) Jewellery g - a ring of positive energy (left hand) Wands s - a wand of iceblast (5) Scrolls c - 2 scrolls of immolation {unknown} j - a scroll of identify {unknown} k - 2 scrolls of brand weapon l - 3 scrolls of teleportation o - 2 scrolls of enchant weapon {unknown} r - 2 scrolls of fog {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} e - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} h - 2 potions of haste {unknown} m - a potion of resistance {unknown} n - 4 potions of curing {unknown} q - 2 potions of enlightenment {unknown} u - a potion of degeneration {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 5.5 Spellcasting * Level 9.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 m - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 17% 2 Fugue of the Fallen Necr 5% N/A 32% 3 Ozocubu's Armour Ice 5% N/A 32% 3 Anguish Hex/Necr 2% N/A 73% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Kikubaaqudgha Shops: D:3 = Annotations: D:4 Pikel D:5 Edmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The water moccasin misses you. Edmund completely misses you. The water moccasin completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund. Edmund is almost dead. Edmund is knocked back by the mystic blast. The mystic blast hits the water moccasin. The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +5 flail of protection and wearing a +0 leather armour (almost dead, 82% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits Edmund. Edmund is almost dead. (Press . to maintain the ray.) The water moccasin bites you but does no damage. Unknown command. The searing ray hits Edmund but does no damage. Edmund is almost dead. The water moccasin closely misses you. Edmund misses you. The water moccasin bites you but does no damage. The searing ray misses Edmund. The water moccasin misses you. Edmund hits you with a +5 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. You finish channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Edmund completely misses you. The water moccasin bites you! You die... <..............#### .......†....).## ............### ...........## #..........# ##....###..## #..## ##..# #... #.S## #.. ##@@# #..# ##.. #..# ##.. ... ...# ..## You could see Edmund and a water moccasin. Vanquished Creatures A black bear (D:5) An ice beast (D:5) A lemure (D:4) A phantom (D:3) A bullfrog (D:4) 2 orc priests (D:4) A gnoll bouda (D:3) A hound (D:4) An iguana (D:5) 2 orc wizards 11 gnolls 7 adders A white imp (D:4) 2 dart slugs (D:1) 4 ribbon worms (D:2) 10 orcs 4 ball pythons An endoplasm (D:4) 3 giant cockroaches 5 goblins 8 hobgoblins 2 quokkas (D:2) 3 bats 6 frilled lizards 4 kobolds 4 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aaam the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 169 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/6 1187 | D:2 | Learned a level 2 spell: Searing Ray 1226 | D:3 | Reached skill level 6 in Conjurations 1226 | D:3 | Reached XP level 3. HP: 19/19 MP: 1/8 1866 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/9 2260 | D:3 | Found Hucse's Jewellery Emporium. 2344 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/11 2359 | D:3 | Reached skill level 7 in Conjurations 2891 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/13 2952 | D:4 | Reached skill level 8 in Conjurations 3282 | D:4 | Noticed Pikel 3365 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3365 | D:4 | Found a broken altar of Ashenzari. 3374 | D:3 | Reached skill level 5 in Spellcasting 3374 | D:3 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 3374 | D:3 | Reached XP level 7. HP: 33/36 MP: 10/15 3970 | D:4 | Learned a level 4 spell: Fulminant Prism 3975 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3976 | D:5 | Entered Level 5 of the Dungeon 4314 | D:5 | Reached skill level 1 in Fighting 4314 | D:5 | Reached skill level 9 in Conjurations 4478 | D:5 | Noticed Edmund 4548 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_escape_room, layout_loops_ring D:2: layout_basic D:3: layout_loops_ring, serial_shops, nicolae_shop_stone D:4: layout_loops_ring, kiku_gazebo_garden_becter, nicolae_ashenzari_skybound, minmay_fire_ice_demons, uniq_pikel D:5: layout_layer_cave, lexackson_kobold_supper, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 6 7 8 9 | 9.5 Spellcasting | 3 4 5 | 5.5 Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | 10 | || 17 Kick | 3 | 3 | || 6 Peck | 1 | 2 | || 3 Cast: Magic Dart | 69 | 64 | 38 || 171 Searing Ray | | 12 | 10 || 22 Iskenderun's Myst | | | 2 || 2 Use: Scroll | 2 | 5 | || 7 Armour: Robe | 10 | 21 | 20 || 51 Dodge: Dodged | 7 | 26 | 42 || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4549 | 4344 | 205 | 169 | 3235 | 5 | 909.8 | Dungeon | 4549 | 4344 | 205 | 169 | 3235 | 5 | 909.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1164 daAuts D:4: 1045 daAuts D:2: 915 daAuts D:1: 852 daAuts D:5: 571 daAuts