a961213 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -10, D:1) a hobgoblin skeleton (11, -10, D:1) a +0 club (14, -46, D:1) a hobgoblin corpse (skeletalised by now) (15, 12, D:1) a +0 hand axe (20, -44, D:1) a +0 short sword (22, -41, D:1) a quokka corpse (skeletalised by now) (23, -48, D:1) a bat corpse (skeletalised by now) (25, 4, D:1) a +0 leather armour (27, -3, D:1) a +0 long sword (29, -1, D:1) a +0 short sword a kobold skeleton (32, -41, D:1) a +0 dagger a bat skeleton a goblin skeleton (37, 10, D:1) a hobgoblin corpse (skeletalised by now) (40, -10, D:1) a quokka skeleton (44, -22, D:1) a +0 dagger a ball python corpse (skeletalised by now) (44, 9, D:1) a +0 ring mail (45, -25, D:1) a +0 short sword (48, -47, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -7, D:2) an adder skeleton (3, -10, D:2) a +0 short sword (4, 2, D:2) a +0 ring mail a +0 short sword a +0 sling a goblin skeleton (5, -8, D:2) a +0 quarterstaff (6, -11, D:2) a bat skeleton (9, 20, D:2) a rat corpse (skeletalised by now) (19, 10, D:2) a frilled lizard skeleton (19, 12, D:2) a +0 club (23, -14, D:2) a jackal skeleton (24, -14, D:2) a jackal skeleton (55, -4, D:2) a quokka corpse (skeletalised by now) (58, -24, D:2) a hobgoblin corpse (skeletalised by now) (59, -9, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Cofrie Ware's Weapon Shop a +2 mace of protection (202 gold) a +4 falchion of holy wrath (356 gold) a +0 trident (45 gold) 2 datura-tipped darts (23 gold) a +1 shortbow of flaming (161 gold) a +0 sling (19 gold) the +3 broad axe "Ywuf Pem" {vamp, Fly Int+3} (746 gold) Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. 3 poisoned darts (23 gold) a +3 dagger of protection (252 gold) (9, -2, D:3) a bat skeleton (14, 11, D:3) a quokka skeleton (19, 36, D:3) a +0 pair of boots (20, 9, D:3) a quill talisman (22, 10, D:3) a +0 whip a kobold skeleton (22, 26, D:3) a +0 club (34, 11, D:3) a +0 leather armour (35, 17, D:3) a bat skeleton (37, 16, D:3) a +0 sling (41, 18, D:3) a bat skeleton (43, 17, D:3) a +0 short sword 2 stones (45, 17, D:3) a ball python skeleton (59, -8, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar (0, 3, D:4) a +0 club a goblin corpse (skeletalised by now) (21, 16, D:4) an adder corpse (skeletalised by now) (29, 25, D:4) a +0 short sword a +0 leather armour the elf skeleton of Duvessa (29, 26, D:4) a +0 dagger a +2 robe of fire resistance the elf skeleton of Dowan (32, 12, D:4) a hound corpse (skeletalised by now) (34, -1, D:4) a ball python corpse (skeletalised by now) (52, 10, D:4) a +0 short sword a kobold skeleton (54, 12, D:4) a ball python skeleton (60, 44, D:4) an adder skeleton (63, 33, D:4) a +0 dagger (65, 8, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 ring mail of Dawn {rF+ rN+ Int+2} (2640 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Juynof" {^Drain rElec rPois rN+ MP+9} (3680 gold) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). the amulet "Cipih" {Spirit MP+7 Str+3 Int+2 Dex-3} (5590 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). the +2 robe of the Ancient Ghosts {rCorr Stlth+} (2630 gold) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Uggagaq" {+Blink rElec rC+ Will+ Dex+6} (6960 gold) [ring of dexterity] +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the alchemy staff of Kuabbeuw {rPois rCorr Str+3 Dex+3 Alch} (5020 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the +3 ring mail of Jusustan {Int+3 Dex+4} (4070 gold) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Zeupnum {rElec rPois Str-2 Int+3 Stlth+} (3890 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring "Ramutex" {rElec rN+ EV+5 Str+2} (5840 gold) [ring of evasion] rElec: It insulates you from electricity. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). the +9 whip "Kawne" {elec, Int+2 Dex+2} (6660 gold) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Otral" {rF- MP+11 Slay+4 SInv Stlth+} (6610 gold) [ring of slaying] rF-: It makes you vulnerable to fire. MP+11: It affects your magic capacity (+11). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Iniutadgh" {rC+ Wiz Int+6 Dex-4} (4820 gold) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). the ring of Orosyaka {rCorr Int+9 Dex+3} (6120 gold) [ring of intelligence] rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). the necromancy staff of Plunder {rN+ Int+7 Necro} (4670 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Necro: It increases the power of your Necromancy spells. the +1 leather armour of the Valley of Death {rElec MP+8 Int+4} (4620 gold) rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 pair of boots of Least Resistance {rElec rN+ Will+ Str-3} (3200 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. the amulet "Tischel" {Reflect rPois Regen+ Str+2 SH+5} (4540 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). SH+5: It affects your SH (+5). the ring "Odwuutu" {rElec rPois MP+9} (3820 gold) [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). the fire staff of Amorality {rF+ Dex+6 Fire} (4460 gold) [staff of fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. the +3 robe "Timos" {Dex+5} (3340 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (0, 0, D:5) a ring of resist corrosion (6, 14, D:5) a +0 dagger a +0 robe (7, 9, D:5) a +0 short sword a +0 ring mail (8, 16, D:5) a +0 mace a +0 whip a +0 chain mail (9, 13, D:5) a +0 dagger (14, -19, D:5) a +0 chain mail (17, -9, D:5) a +0 club a +0 halberd (17, -8, D:5) a +0 halberd (17, -7, D:5) a +0 spear (44, -17, D:5) 7 gold pieces (53, 7, D:5) a +0 leather armour