Seeded DCSS version 0.35-a0-287-ga7f40f37fe (webtiles) character file. Game seed: 3022627046380974030 (custom seed) 0 a961213 the Ducker (level 1, 15/16 HPs) Began as a Merfolk Gladiator on Apr 16, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (94 turns). a961213 the Ducker (Merfolk Gladiator) Turns: 94, Time: 00:00:07 Health: 15/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 rapier (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: - Level 2.1 Fighting - Level 3.6 Short Blades + Level 2.0 Throwing - Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5905 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, a961213 the Merfolk Gladiator. Game seed: 3022627046380974030 (custom seed) Press ? for a list of commands and other information. Found a jewelled quill talisman and 6 stones. Found a staircase leading out of the dungeon. You see here the quill talisman of Fanaticism {rF+}. There is a dry fountain here. You see luminous blue graffiti talking about how everyone is mistaken and the Orb of Zot is really the Cube of Zot on the fountain. You open the door. There is an open door here. You open the door. There is an open door here. There is a dry fountain here. There is a dry fountain here. You see flowing black graffiti wondering why Terence wants to spend his retirement in the dungeon on the fountain. There is an open door here. Found a dagger. No target in view! You see here a staff of earth. No target in view! Found a stone staircase leading down. No target in view! You encounter a bat. A bat is nearby! You encounter a goblin. It is wielding a +0 club. Found a short sword. The bat closely misses you. There is a stone staircase leading down here. There are monsters nearby! The bat hits you. You take 1 HP, and have [15/16] HP You took 1 damage! There are monsters nearby! You barely miss the bat. The bat hits you but does no damage. There are monsters nearby! You closely miss the bat. The bat hits you but does no damage. There are monsters nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#. # #..... . ##.... ##. ...... .. ....##.# #.g..) #...b##### ###...@....# #.....>###.# # ..........#.# ##### ##......#.#.# ....### ##.#.#.#...# ..⌠...### ...#...#.#.# .......##.## #.###...##### ........#.####.##........# ....⌠...#................# You could see a goblin and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a961213 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Identified the quill talisman of Fanaticism {rF+} 94 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, minmay_vboxes Action || total ---------------------------++------- Attack: Normal || 2 Melee: Rapier || 2 Armour: Leather armour || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 94 | 94 | 0 | 0 | 84 | 1 | 94.0 | Dungeon | 94 | 94 | 0 | 0 | 84 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 94 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+