Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 2849511053484922804 95 a1ice the Shooter (level 4, -6/32 HPs) Began as a Coglin Hexslinger on Aug 10, 2026. Mangled by a crocodile (8 damage) ... in a sewer. The game lasted 00:02:05 (1761 turns). a1ice the Shooter (Coglin Hexslinger) Turns: 1761, Time: 00:02:05 Health: -6/32 AC: 3 Str: 8 XL: 4 Next: 66% Magic: 5/5 EV: 11 Int: 13 God: Gold: 132 SH: 0 Dex: 18 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Minjun} rCold . . . (100%) c - -2 sling {Caihong} rNeg . . . (100%) b - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, efficient magic 1, time-warped blood 1 a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 132 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Minjun} c - a -2 sling (offhand) {Caihong} Armour b - a +0 robe (worn) d - a +0 helmet (worn) Scrolls p - a scroll of poison w - a scroll of enchant weapon Potions g - a potion of magic j - a potion of curing {unknown} k - a potion of might {unknown} Skills: - Level 1.0 Fighting + Level 4.3 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 14% 2 Sigil of Binding Hex 7% N/A 28% 3 Tukima's Dance Hex 7% N/A 28% 3 Sublimation of Blood Necr 0% N/A 38% 2 Inner Flame Hex/Fire 5% N/A 38% 3 Fugue of the Fallen Necr 0% N/A 63% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 63% 3 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Dithmenos Fedhas Xom Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Spells you cast cost 1 less MP (to a minimum of 1). Your blood hastes a few of your allies when you are sufficiently damaged. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (lightly wounded, 56% to hit) You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile barely misses you. Fire: a) +2 sling {Minjun} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (lightly wounded, 56% to hit) You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile hisses menacingly. The crocodile closely misses you. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. The crocodile misses you. Fire: a) +2 sling {Minjun} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (lightly wounded, 56% to hit) You shoot a sling bullet. The sling bullet hits the crocodile! The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is moderately wounded. The crocodile barely misses you. The crocodile bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Minjun} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a crocodile (moderately wounded, 56% to hit) You shoot a sling bullet. The sling bullet closely misses the crocodile. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile bites you! You die... #.....# #~.§§§## #..~#§§§# #.~###§§## #..~ #§§§# #~.# ##§§# #.~ #§§# #. #§§# #§@# #§§l# #§§## #§§§# §§§§# §§§§§ ##§§§# #§§§ You could see a crocodile. Vanquished Creatures Robin (D:2) 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms 9 hobgoblins (D:2) 13 jackals 7 ball pythons 7 bats 2 frilled lizards 10 goblins 12 kobolds 4 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 74 | D:1 | Reached skill level 2 in Ranged Weapons 155 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 456 | D:1 | Found a faded altar of an unknown god. 857 | D:2 | Reached skill level 3 in Ranged Weapons 862 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 862 | D:2 | Encountered Robin 869 | D:2 | Killed Robin 942 | D:2 | Found a shimmering altar of Xom. 1257 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 1276 | D:2 | Reached skill level 4 in Ranged Weapons 1605 | D:3 | Found a shadowy altar of Dithmenos. 1606 | D:3 | Found a blossoming altar of Fedhas. 1639 | D:3 | Found a glowing drain. 1643 | Sewer | Entered a sewer 1746 | Sewer | Encountered a crocodile 1752 | Sewer | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 1752 | Sewer | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 1761 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, chequers_ecumenical_altar_simple D:2: layout_basic, basic_altar, minmay_puff, uniq_robin D:3: layout_basic, chequers_temple_overflow_statue_of_worship, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, gup_sewer_entry_bowl Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 2 3 4 | 4.3 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 196 | 124 || 320 Drink: Cancellation | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 1 || 1 Enchant weapon | | 1 || 1 Silence | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 16 | 23 || 39 Dodge: Dodged | 15 | 31 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1803 | 1741 | 62 | 62 | 1279 | 4 | 450.8 | Dungeon | 1678 | 1616 | 62 | 0 | 1263 | 3 | 559.3 | Sewer | 125 | 125 | 0 | 62 | 16 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 794 daAuts D:2: 763 daAuts Sewer: 125 daAuts D:3: 120 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+