Dungeon Crawl Stone Soup version 0.35-a0-711-g68aa40b427 (webtiles) character file. Game seed: 17024141848820742243 248 a1ice the Shooter (level 6, 0/44 HPs) Began as a Coglin Hunter on July 17, 2026. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (1854 turns). a1ice the Shooter (Coglin Hunter) Turns: 1854, Time: 00:01:46 Health: 0/44 AC: 5 Str: 11 XL: 6 Next: 12% Magic: 6/6 EV: 11 Int: 8 God: Gold: 135 SH: 0 Dex: 20 Spells: 5/5 levels left rFire . . . (100%) a - +3 sling {Ashmeen} rCold . . . (100%) c - +0 sling {Dalbir} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +1 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.10/turn %: no passive effects @: on berserk cooldown, invisible, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) {Ashmeen} c - a +0 sling (offhand) {Dalbir} Armour b - a +0 leather armour (worn) d - a +1 pair of gloves (worn) Wands a - a wand of flame (8) Scrolls s - a scroll of butterflies f - a scroll of fear a - a scroll of enchant armour p - 3 scrolls of poison w - a scroll of enchant weapon g - a scroll of fog m - a scroll of teleportation {unknown} Potions f - a potion of moonshine l - a potion of heal wounds {unknown} b - a potion of brilliance Skills: - Level 2.0 Fighting + Level 6.5 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Fire: a) +3 sling {Ashmeen} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 52% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You feel yourself speed up. You feel a little less clever now. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. x2 Fire: a) +3 sling {Ashmeen} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 52% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. The water moccasin completely misses you. It was a potion of curing. You feel better. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! The water moccasin bites you! You die... #.#.## #..##<.............. #.#..#########.#.........##.....# #.##.#................#.######### .....)))......##..###...## #.##..####..##.)..####...## #............#.#.##...)[..#### ..)...#####..#.#.#..###.#....# #.###.####.....#.#.## #.####.# ..# #...##......@..# #.# #.## .## ###.......##S### #.# #..# .## #..#..#.#..# #.# ##.# ..# #..#.##.#.#######†## ##.# ..#####..................###..# .........................##..## ......#.....................## .........................#### .........................# You could see a water moccasin (unable to see you). Vanquished Creatures A gnoll bouda (D:4) Terence (D:3) 2 orc wizards (D:3) A gnoll (D:4) 6 adders 2 dart slugs 4 ribbon worms 12 orcs (D:3) 4 endoplasms (D:1) 4 hobgoblins 6 jackals A quokka (D:1) 6 ball pythons 4 bats 6 frilled lizards 9 goblins 2 kobolds 7 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 168 | D:1 | Reached skill level 4 in Ranged Weapons 168 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 728 | D:2 | Reached XP level 3. HP: 20/27 MP: 3/3 766 | D:2 | Found an opulent altar of Gozag. 850 | D:2 | Reached skill level 5 in Ranged Weapons 850 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1358 | D:3 | Encountered Terence 1365 | D:3 | Killed Terence 1412 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 1529 | D:3 | Reached skill level 6 in Ranged Weapons 1817 | D:4 | Encountered a water moccasin 1818 | D:4 | Reached XP level 6. HP: 43/44 MP: 6/6 1852 | D:3 | HP: 2/44 [poisoned by a water moccasin] 1854 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_loops_ring, grunt_decor_mini_mirrors D:2: layout_basic, basic_altar, minmay_statues_item D:3: layout_rooms, uniq_terence D:4: layout_rooms, pf_just_have_faith Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 4 5 6 | 6.5 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 118 | 218 || 336 Drink: Curing | | 1 || 1 Brilliance | | 1 || 1 Invisibility | | 1 || 1 Moonshine | | 1 || 1 Berserk rage | | 1 || 1 Read: Identify | | 3 || 3 Noise | | 1 || 1 Enchant weapon | | 1 || 1 Enchant armour | | 1 || 1 Armour: Leather armour | 5 | 34 || 39 Dodge: Dodged | 10 | 20 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1896 | 1725 | 171 | 7 | 1362 | 4 | 474.0 | Dungeon | 1896 | 1725 | 171 | 7 | 1362 | 4 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 683 daAuts D:2: 674 daAuts D:3: 483 daAuts D:4: 54 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+