a1ice Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -8, D:1) a hobgoblin corpse (skeletalised by now) (9, -17, D:1) a +0 whip (14, -7, D:1) a +0 quarterstaff (18, -18, D:1) a +0 club a stone (19, 29, D:1) a +0 short sword (20, -5, D:1) a rat corpse (skeletalised by now) (56, 17, D:1) a +0 short sword (57, -16, D:1) a hobgoblin corpse (skeletalised by now) (57, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (61, -6, D:1) a hobgoblin corpse (skeletalised by now) (64, 26, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 28, D:2) a +0 ring mail (12, -23, D:2) a frilled lizard corpse (skeletalised by now) (16, -17, D:2) a +0 club a +0 sling (16, 24, D:2) a +0 dagger (28, -20, D:2) a bat skeleton (28, 12, D:2) a +0 ring mail (36, -4, D:2) a +0 robe (50, 4, D:2) a scarab talisman (50, 22, D:2) a +0 ring mail (53, 2, D:2) a +0 dagger (58, 26, D:2) a bat corpse (skeletalised by now) (58, 27, D:2) a ring of magical power Level 3 of the Dungeon (1, 8, D:3) a +0 club 2 poisoned darts a kobold corpse (skeletalised by now) (2, -3, D:3) a +0 pair of gloves (3, -32, D:3) an adder corpse (skeletalised by now) (8, -12, D:3) the +1 ring mail of the Sultana {rElec rC- rN+++ Dex-3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (13, 9, D:3) an adder skeleton (13, 24, D:3) a +0 spear (14, 5, D:3) a howler monkey skeleton (17, 22, D:3) a +0 spear (18, 23, D:3) a +0 club a +0 flail a gnoll skeleton (22, -19, D:3) a +0 chain mail (24, 9, D:3) a +0 barding (24, 23, D:3) a +0 war axe (25, -14, D:3) a quokka skeleton (26, 6, D:3) a +0 leather armour (26, 10, D:3) a +0 club (35, -28, D:3) a +0 mace (46, -22, D:3) a ball python corpse (skeletalised by now) (47, 3, D:3) a +2 vampiric hand axe (48, -37, D:3) a +0 war axe (54, -3, D:3) a +0 club (58, 10, D:3) a ball python corpse (skeletalised by now) (61, 7, D:3) a +0 hand axe Level 4 of the Dungeon (12, -21, D:4) a +0 spear (16, -24, D:4) a rat corpse (skeletalised by now) (16, -23, D:4) a rat corpse (skeletalised by now) (17, -12, D:4) a staff of fire (21, -14, D:4) a +0 hand axe 4 stones a +0 short sword an orc skeleton (22, -15, D:4) a +0 robe a +0 dagger an orc skeleton (23, -14, D:4) a +0 leather armour a +0 flail a hobgoblin skeleton (23, -12, D:4) a +0 flail (26, -9, D:4) a +0 flail a +0 flail an iguana skeleton an orc skeleton (27, -32, D:4) a +0 short sword a +0 leather armour (27, -8, D:4) a +0 ring mail a +0 trident (27, 8, D:4) a ball python skeleton (28, 5, D:4) a +0 robe a +0 dagger a goblin skeleton (30, -29, D:4) a ball python skeleton (30, 9, D:4) a +0 club (31, -8, D:4) a +0 war axe an orc skeleton (32, 1, D:4) a +0 robe a +0 dagger an orc skeleton (32, 9, D:4) a hobgoblin skeleton (34, -8, D:4) 3 boomerangs a +0 trident (35, -9, D:4) a ring of wizardry a +0 dagger a goblin skeleton (38, -21, D:4) a +0 whip (40, 10, D:4) a hobgoblin corpse (skeletalised by now) (44, -13, D:4) a +0 scale mail (44, -11, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (44, -6, D:4) 2 poisoned darts (45, -11, D:4) a +0 hand axe (46, -2, D:4) 4 boomerangs (48, -3, D:4) a +0 hand axe (49, -7, D:4) a +0 hand axe (51, -10, D:4) a +0 falchion of valour 3 boomerangs (56, -17, D:4) a hobgoblin corpse (skeletalised by now) (63, -14, D:4) a +0 dagger Level 5 of the Dungeon (2, -5, D:5) a hound corpse (skeletalised by now) (2, 42, D:5) a +0 club (7, 41, D:5) an iguana skeleton (11, 41, D:5) a +0 robe a +4 war axe (12, 42, D:5) a +0 robe a +0 spear (13, 4, D:5) a +0 flail a +0 leather armour an orc skeleton (13, 43, D:5) a +0 robe a +0 scimitar (22, -5, D:5) a +0 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (29, -2, D:5) a +0 leather armour (51, 23, D:5) a +0 whip an orc corpse (skeletalised by now) (52, 21, D:5) a +0 club (55, 18, D:5) a +0 leather armour a +0 club (55, 19, D:5) a +0 leather armour a +0 dagger (57, 23, D:5) a +0 buckler (64, 16, D:5) a +0 ring mail (65, 12, D:5) an adder corpse (skeletalised by now) (69, 43, D:5) a medusa talisman Level 6 of the Dungeon (2, -16, D:6) a +0 pair of gloves (7, -4, D:6) a parchment of Brom's Barrelling Boulder (7, 18, D:6) a +0 scythe a +0 robe of cold resistance the human corpse of Sigmund (skeletalised by now) (15, -16, D:6) a +0 flail (15, 8, D:6) an amulet of wildshape (17, -6, D:6) an adder skeleton (22, -16, D:6) a parchment of Call Canine Familiar (24, -2, D:6) a +0 robe (26, -2, D:6) a +0 war axe (26, 18, D:6) a +0 leather armour (29, 2, D:6) a hound corpse (skeletalised by now) (32, -10, D:6) an adder corpse (skeletalised by now) (40, 2, D:6) an iguana skeleton (42, -27, D:6) a +0 giant club (43, -20, D:6) a +0 orcbow (45, -19, D:6) a +0 dagger (53, -18, D:6) a +0 spear (55, 9, D:6) a +0 sling (56, 21, D:6) a +0 hand axe (57, -13, D:6) a hound corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +6 ring of strength (12, 4, D:7) a +0 robe (14, -1, D:7) a +0 dagger (14, 12, D:7) the +6 spear of Xoranir {drain, rElec Int+3 SInv} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (19, -1, D:7) a +2 hand axe a +0 robe a +0 dagger a +0 robe (21, -1, D:7) a +4 long sword of freezing a +0 robe the Ecumenical Temple