Dungeon Crawl Stone Soup version 0.35-a0-542-gedf2d32dfa (webtiles) character file. Game seed: 4857284022028792283 739 a1ice the Thaumaturge (level 7, -4/36 HPs) Began as a Deep Elf Conjurer on June 18, 2026. Slain by a water moccasin (7 damage) ... on level 5 of the Dungeon. The game lasted 00:05:53 (3938 turns). a1ice the Thaumaturge (Deep Elf Conjurer) Turns: 3938, Time: 00:05:54 Health: -4/36 AC: 3 Str: 4 XL: 7 Next: 46% Magic: 11/23 EV: 11 Int: 25 God: Gold: 247 SH: 0 Dex: 13 Spells: 17/28 levels left rFire + . . (50%) g - staff of fire rCold . . . (100%) c - orb {Attunement} rNeg + . . (50%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.26/turn e - ring of positive energy MPRegen 0.36/turn %: no passive effects @: mighty, lethally poisoned (-4 -> -7), invisible A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 247 gold pieces. Inventory: Armour a - a +1 robe (worn) c - an orb of attunement (worn) Magical Staves g - a staff of fire (weapon) Jewellery b - a +6 ring of dexterity d - a ring of resist corrosion (worn) e - a ring of positive energy (worn) h - an amulet of reflection Talismans f - an inkwell talisman Wands p - a wand of polymorph (5) Scrolls p - 2 scrolls of poison t - 2 scrolls of teleportation I - a scroll of immolation i - a scroll of identify g - a scroll of fog w - a scroll of enchant weapon T - a scroll of torment c - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} Potions g - 2 potions of magic i - a potion of invisibility j - a potion of enlightenment {unknown} k - a potion of berserk rage {unknown} n - a potion of moonshine {unknown} o - a potion of resistance {unknown} l - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 11.2 Spellcasting - Level 4.3 Conjurations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 25% 3d7 5% 3 Curse of Agony Necr 14% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (79% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. You stop channelling your searing ray. You feel very sick. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Energy rips through your body! * * * LOW HITPOINT WARNING * * * x2 You feel sick. It was a potion of invisibility. You fade into invisibility! d -> i - a potion of invisibility * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. Okay, then. Okay, then. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... ......... ............. ........ ........... .......% ......... ...... ....†.. .####. ..... . ..# ## ...## ... ..###### # #SW.#.... #....... #. ##@.....# #..##### #.# ###......## #.# #..##...#...## #.# #...#####.# #.# ## ##..# #.## #.#####. #.## ..# ##....... #..# ###.####....#### ##.####....##..####### ####..................... You could see a water moccasin (unable to see you) and a phantom (unable to see you). Vanquished Creatures A centaur (D:5) 3 scorpions 2 bombardier beetles 2 hounds 2 jellies An orc priest (D:5) Jessica (D:2) 2 iguanas (D:5) Terence (D:2) An orc wizard (D:5) 5 adders A shadow imp (D:4) 6 ufetubi 2 dart slugs 2 ribbon worms 5 orcs 4 endoplasms 4 hobgoblins 4 jackals (D:2) 7 quokkas 3 ball pythons 6 bats 6 goblins 8 kobolds 5 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 71 | D:1 | Found Rumn's Armour Emporium. 251 | D:1 | Reached skill level 4 in Spellcasting 251 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 674 | D:2 | Learned a level 2 spell: Searing Ray 885 | D:2 | Reached XP level 3. HP: 8/19 MP: 4/11 887 | D:2 | Reached skill level 5 in Spellcasting 1058 | D:2 | Encountered Terence 1099 | D:2 | Killed Terence 1147 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/13 1150 | D:2 | Reached skill level 6 in Spellcasting 1347 | D:2 | Encountered Jessica 1350 | D:2 | Killed Jessica 2345 | D:4 | Reached skill level 7 in Spellcasting 2345 | D:4 | Reached XP level 5. HP: 28/28 MP: 11/16 2398 | D:4 | Learned a level 4 spell: Fulminant Prism 2403 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2585 | D:4 | Reached skill level 8 in Spellcasting 2651 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/19 2920 | D:5 | Entered Level 5 of the Dungeon 2926 | D:5 | Reached skill level 9 in Spellcasting 3029 | D:5 | Reached skill level 10 in Spellcasting 3084 | D:5 | Reached XP level 7. HP: 29/36 MP: 8/22 3609 | D:5 | Reached skill level 11 in Spellcasting 3938 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, serial_shops, nicolae_shop_rolling_square D:2: kennysheep_six_static_rooms, layout_basic, uniq_terence, uniq_jessica D:3: layout_basic D:4: layout_cave_pools D:5: layout_layer_cave, chequers_serial_rivers_room_a, hangedman_abyss_or_decor_stabs, minmay_misc_feat_rows Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 7 8 10 11 | 11.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 62 | 79 | 22 || 163 Searing Ray | 5 | 14 | 7 || 26 Iskenderun's Myst | | | 1 || 1 Drink: Might | | | 1 || 1 Invisibility | | | 1 || 1 Read: Teleportation | 1 | | || 1 Poison | 1 | | || 1 Noise | | 1 | || 1 Enchant armour | | 1 | || 1 Immolation | | 1 | || 1 Revelation | | 1 | || 1 Fog | | 1 | || 1 Identify | | 1 | || 1 Torment | | 1 | || 1 Armour: Robe | 5 | 8 | 9 || 22 None | 11 | | || 11 Dodge: Dodged | 27 | 6 | 6 || 39 Form: Default | | 1 | || 1 Scroll | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3942 | 3847 | 95 | 333 | 2995 | 5 | 788.4 | Dungeon | 3942 | 3847 | 95 | 333 | 2995 | 5 | 788.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1242 daAuts D:5: 947 daAuts D:4: 642 daAuts D:3: 570 daAuts D:1: 541 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+