a1ice Level 1 of the Dungeon (0, 0, D:1) a +0 whip of draining (3, -1, D:1) a +0 mace (6, 35, D:1) a +0 club a goblin skeleton (10, 46, D:1) a rat corpse (skeletalised by now) (14, 36, D:1) a +0 sling (22, 6, D:1) a +0 short sword (33, -4, D:1) a +0 club a kobold skeleton (35, 26, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, 39, D:1) a +0 robe (44, 6, D:1) a +0 dagger (45, 13, D:1) a +0 club (46, 18, D:1) a bat corpse (skeletalised by now) (47, 43, D:1) a +0 spear (47, 44, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (52, 18, D:1) a +0 mace (53, 3, D:1) a ball python skeleton (56, 1, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon [Shop] Milau's Jewellery Shop a ring of resist corrosion (unknown) (260 gold) the amulet of Itopeete {Wildshape rF+ rN+ rCorr} (699 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of magical power (unknown) (260 gold) a +5 ring of evasion (unknown) (468 gold) a ring of willpower (unknown) (325 gold) a storm talisman (715 gold) a ring of flight (unknown) (227 gold) a ring of protection from cold (unknown) (325 gold) a +6 ring of strength (unknown) (468 gold) (0, 0, D:2) a +0 sling (3, -2, D:2) a +0 ring mail (3, 19, D:2) a +0 barding (4, 17, D:2) a hobgoblin corpse (skeletalised by now) (15, 15, D:2) a +0 dagger (16, 19, D:2) a +0 club (17, 16, D:2) a +0 club (18, -9, D:2) a +0 club (19, 11, D:2) a bat skeleton (19, 12, D:2) a +0 short sword (20, -6, D:2) an adder corpse (skeletalised by now) (21, 9, D:2) a bat skeleton (25, 9, D:2) a +0 chain mail (29, 17, D:2) a +0 sling (32, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (35, 27, D:2) a +0 quarterstaff (36, 34, D:2) a +0 ring mail (38, 6, D:2) a +0 hand axe (39, 29, D:2) a ball python skeleton (40, 11, D:2) a quokka skeleton (40, 27, D:2) a +0 leather armour (47, 15, D:2) a +0 club 2 stones a +0 leather armour a kobold skeleton (47, 19, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +2 scale mail of death (4, -51, D:3) a +0 ring mail (5, -49, D:3) a jackal corpse (skeletalised by now) (5, -18, D:3) a +0 club (14, -7, D:3) a +0 rapier (17, -22, D:3) a parchment of Gloom (17, -21, D:3) a +0 mace (21, -17, D:3) a +0 club (31, -48, D:3) a ball python corpse (skeletalised by now) (33, -24, D:3) a +0 dagger a kobold corpse (skeletalised by now) (34, -51, D:3) a +0 mace (45, -28, D:3) a +0 dagger (47, -15, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (1, -12, D:4) a quokka corpse (5, 13, D:4) a +0 short sword a +0 leather armour an orc corpse (7, 1, D:4) a +0 dagger a goblin corpse (8, 13, D:4) a +0 short sword an orc corpse (9, 8, D:4) a +1 flail of protection (still there?) a +0 whip (still there?) a +3 ring mail (still there?) an orc corpse (still there?) (9, 9, D:4) a +2 whip of electrocution (still there?) a kobold corpse (still there?) (15, -4, D:4) a +0 club (16, -5, D:4) a ball python corpse (18, 1, D:4) the +8 mace "Utir" {heavy, rElec rF- Dex+6 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further.