Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 2290224529944583177 12 a1ice the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on May 18, 2026. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:16 (732 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 732, Time: 00:00:17 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 5/9 EV: 11 Int: 22 God: Gold: 41 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying c - a +4 ring of slaying Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic f - a potion of might {unknown} j - a potion of berserk rage {unknown} k - a potion of moonshine {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 8% 1d2 32% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. What level of the Dungeon? (default 1, ? - help) There is a dry fountain here. There is a stone staircase leading down here. You climb downwards. You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! Found a stone staircase leading down. There is a stone staircase leading up here. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. The goblin is severely wounded. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! Magic restored. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Terence the Veteran. He is wielding a +0 flail. The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray hits Terence. Terence is moderately wounded. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ## #. ###@##### #>..@...# ##########.###### #...............# #.###....#.####.# #.#......#.# #.#.#.####.# #.#.#.# #.# #.#.#.# #.# ########.#.#.# #.# You could see Terence. Vanquished Creatures 2 hobgoblins (D:1) 2 bats (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 4 goblins A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 274 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 669 | D:1 | Found a faded altar of an unknown god. 673 | D:1 | Learned a level 2 spell: Searing Ray 729 | D:2 | Encountered Terence 732 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_cross, shapermc_ecumenical_altar_acropolis D:2: serial_bayou_shore_a, layout_basic, basic_altar, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 733 | 717 | 16 | 0 | 652 | 2 | 366.5 | Dungeon | 733 | 717 | 16 | 0 | 652 | 2 | 366.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 688 daAuts D:2: 44 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+