Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 9114925017337804569 198 a1ice the Shooter (level 5, -1/37 HPs) Began as a Coglin Hexslinger on May 18, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:57 (2563 turns). a1ice the Shooter (Coglin Hexslinger) Turns: 2563, Time: 00:01:58 Health: -1/37 AC: 6 Str: 8 XL: 5 Next: 76% Magic: 6/6 EV: 11 Int: 12 God: Gold: 175 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . (100%) a - +1 sling {Niklaus} rCold . . . (100%) e - +0 sling {Suphaphon} rNeg . . . (100%) f - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) d - scarf {Harm} rCorr . (100%) c - +1 pair of gloves SInv . b - +0 pair of boots Will +.... (no gizmo) Stlth + HPRegen 0.26/turn MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: lethally poisoned (-1 -> -12), attractive, enlightened, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Niklaus} e - a +0 sling (offhand) {Suphaphon} Armour b - a +0 pair of boots (worn) c - a +1 pair of gloves (worn) d - a scarf of harm (worn) f - a +0 leather armour (worn) Scrolls p - 2 scrolls of poison Potions w - a potion of heal wounds e - a potion of enlightenment A - a potion of attraction Skills: - Level 1.0 Fighting + Level 5.3 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 22% 2 Apportation Tloc 0% N/A 41% 1 Sigil of Binding Hex 7% N/A 41% 3 Inner Flame Hex/Fire 4% N/A 54% 3 Frozen Ramparts Ice 0% 1d1 78% 3 Cause Fear Hex 3% N/A 82% 4 Dimensional Bullseye Hex/Tloc 1% N/A 94% 4 Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Forge Phalanx Beetle Frge 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ? Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. You feel less invigorated. The water moccasin bites you but does no damage. Fire: a) +1 sling {Niklaus} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 44% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You shoot a sling bullet. The sling bullet misses the water moccasin. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Niklaus} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 44% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin completely misses you. Fire: a) +1 sling {Niklaus} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 44% to hit) You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is severely wounded. You die... .......# #.. .......# #.. .......# #.. ..####.# ##+#.. .†####+###.....##### .....#...#.....#...+ .....#...#.....#...# .....'...#.....S...# .....#...#....B#@..# .....#...#.....#...# .....#...#.....#...# .....#...#.....#...# ....######.....###'# ....##......######.#### .....'......#.........# .....#......#.........# .....#......+.........# You could see a water moccasin. Vanquished Creatures An orc priest (D:3) A hound (D:4) Natasha (D:3) 3 adders (D:2) 3 gnolls (D:2) 2 ribbon worms (D:2) 9 endoplasms 4 hobgoblins 6 jackals 3 orcs (D:3) 2 quokkas 8 ball pythons 6 bats 4 frilled lizards 8 goblins 6 kobolds 2 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 150 | D:1 | Reached skill level 2 in Ranged Weapons 215 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 321 | D:1 | Found a faded altar of an unknown god. 1020 | D:2 | Reached skill level 3 in Ranged Weapons 1074 | D:2 | Reached XP level 3. HP: 19/26 MP: 4/4 1498 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 1509 | D:2 | Reached skill level 4 in Ranged Weapons 1784 | D:3 | Encountered Natasha 1791 | D:3 | Killed Natasha 1792 | D:3 | Reached XP level 5. HP: 19/37 MP: 6/6 2239 | D:3 | Found The Oracle's Delphic Readings. 2256 | D:3 | Reached skill level 5 in Ranged Weapons 2550 | D:4 | Encountered a water moccasin 2556 | D:4 | HP: 1/37 [water moccasin (6)] 2563 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_corners, hellmonk_ecumenical_altar_zigzags, chequers_serial_rivers_small_a, grunt_decor_mini_mirrors D:2: layout_basic D:3: layout_rooms, nicolae_nh_oracle_at_delphi, nicolae_twisty_statue_hallways, moated_statue, uniq_natasha D:4: layout_gridville Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Ranged Weapons | 2 3 4 5 | 5.3 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 152 | 176 || 328 Drink: Curing | | 1 || 1 Heal wounds | | 1 || 1 Attraction | | 1 || 1 Enlightenment | | 1 || 1 Ambrosia | | 1 || 1 Read: Enchant armour | | 1 || 1 Torment | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 6 | 13 || 19 Leather armour | | 17 || 17 Dodge: Dodged | 5 | 18 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2608 | 2410 | 198 | 73 | 1978 | 4 | 652.0 | Dungeon | 2608 | 2410 | 198 | 73 | 1978 | 4 | 652.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 767 daAuts D:3: 736 daAuts D:4: 121 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+