Dungeon Crawl Stone Soup version 0.34-a0-1184-gf20446e8b0 (webtiles) character file. Game seed: 14263144949127183642 67 a1ice the Shooter (level 4, -8/33 HPs) Began as a Coglin Hunter on Nov 14, 2025. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:00:36 (1789 turns). a1ice the Shooter (Coglin Hunter) Turns: 1789, Time: 00:00:37 Health: -8/33 AC: 3 Str: 11 XL: 4 Next: 16% Magic: 4/4 EV: 11 Int: 9 God: Gold: 140 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Arun} rCold . . . (100%) c - +0 sling {Eadwine} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Arun} c - a +0 sling (offhand) {Eadwine} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of acquirement {unknown} e - a scroll of enchant armour {unknown} h - 5 scrolls of teleportation {unknown} m - 2 scrolls of immolation {unknown} n - 2 scrolls of vulnerability {unknown} o - 2 scrolls of identify {unknown} q - a scroll of silence {unknown} u - a scroll of fog {unknown} v - a scroll of fear {unknown} Potions d - 3 potions of cancellation {unknown} f - 2 potions of resistance {unknown} j - 3 potions of brilliance {unknown} k - a potion of moonshine {unknown} l - 2 potions of curing {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 5.1 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 0% N/A 85% 3 Summon Ice Beast Ice/Summ 0% N/A 85% 3 Tukima's Dance Hex 0% N/A 85% 3 Ignite Poison Fire/Alch 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet completely misses the gnoll. The gnoll barely misses you. x2 You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll. The gnoll is lightly wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! You die... .. .. #..# ##.. .#.. #†## #.# ♣.#. #.# #.# ♣♣..†) ###.# #.# ..♣.. ## ...# #.# ♣... .#######.#####.. ♣..)### ........†......# ♣.....###.....###.#..#### ♣.♣.#)j)@..##. ##.##...(. ♣....###..##. #..####### ♣♣.♣.."# #..#. #.## # ♣♣......# #.#. #.# # ♣..%♣###.### #...##.#### # ...#..##...## #........# ### .## #.......#####..###.# #.. ##.......# #.......# #.# #.......# #.####### #.# You could see a gnoll. Vanquished Creatures 2 adders 3 gnolls (D:3) A ribbon worm (D:2) An endoplasm (D:2) A hobgoblin (D:1) 5 ball pythons 7 bats 3 frilled lizards (D:1) 3 goblins 3 kobolds 5 quokkas 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 249 | D:1 | Reached skill level 4 in Ranged Weapons 249 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1066 | D:2 | Noticed Crazy Yiuf 1273 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1783 | D:3 | Reached skill level 5 in Ranged Weapons 1783 | D:3 | Reached XP level 4. HP: 30/33 MP: 4/4 1789 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_fake, aquarium_window_fake, aquarium_view_2c, aquarium_pool_2, minmay_indecisive_spiral D:2: layout_loops_ring, grunt_ministairs_3, minmay_split_cup_small, uniq_crazy_yiuf_cottage D:3: layout_rooms, chequers_ecumenical_altar_grove, gup_sewer_entry_glass Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.1 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 156 | 12 || 168 Armour: Leather armour | 12 | 4 || 16 Dodge: Dodged | 10 | 4 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1807 | 1737 | 70 | 0 | 1561 | 3 | 602.3 | Dungeon | 1807 | 1737 | 70 | 0 | 1561 | 3 | 602.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 869 daAuts D:2: 759 daAuts D:3: 178 daAuts