Dungeon Crawl Stone Soup version 0.34-a0-940-g473fb080b9 (webtiles) character file. Game seed: 13031991696209989246 34 a1ice the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (971 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 971, Time: 00:00:53 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 14% Magic: 6/10 EV: 11 Int: 22 God: Gold: 37 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: weak-willed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of faith c - a ring of magical power Scrolls W - a scroll of brand weapon Potions g - a potion of magic d - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 11% 1 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the jackal. The jackal is heavily wounded. A jackal is nearby! The magic dart hits the jackal. The jackal is severely wounded. A jackal is nearby! The magic dart hits the jackal. You kill the jackal! A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you read the scroll labelled ROUWNA YCKOU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled JED UDYLIX, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Blink to where? Press: ? - help, Dir - move target Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled TENENE WIAKOA, it crumbles to dust. It was a scroll of blinking. Your surroundings suddenly seem different. As you read the scroll labelled EDONKA WYCH, it crumbles to dust. It is a scroll of identify. k -> W - a scroll of brand weapon As you read the scroll labelled JIOZ XOCKITAQ, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############### ############### ############### ############### ############### ############### ############### ###...†@####### ******* **** ###.....##########.,,,,, ,,,* ###.........).>....***** **,******###.....##.########* * ,,,,,,,,,.##.....##.#### * **,*****#.###..###..#### * **,* ##.........)..####### * ,,,****#...##..............# * *,,,,,...#[......_..######.# * There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 hobgoblins 2 jackals (D:2) A quokka (D:2) 5 ball pythons 2 bats 2 endoplasms 3 frilled lizards A goblin (D:2) 5 kobolds 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 315 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 551 | D:1 | Identified the quill talisman of Spring {rElec rF+ rN+} 818 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:2 | Found a glowing silver altar of Zin. 917 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 971 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_rooms, hex_intersection, chequers_serial_rivers_micro_d D:2: layout_loops_ring, basic_altar, glass_columns_b, minmay_hexomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 53 Read: Identify || 1 Teleportation || 1 Blinking || 1 Revelation || 1 Vulnerability || 1 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 971 | 927 | 44 | 27 | 768 | 2 | 485.5 | Dungeon | 971 | 927 | 44 | 27 | 768 | 2 | 485.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 695 daAuts D:2: 275 daAuts