a1ice Level 1 of the Dungeon (0, 0, D:1) a +0 kite shield (0, 23, D:1) a +0 leather armour (8, 3, D:1) a quill talisman (15, 7, D:1) a +0 dagger (15, 8, D:1) a +0 buckler (16, 21, D:1) a ball python corpse (skeletalised by now) (17, 2, D:1) a +0 club (24, -18, D:1) a staff of alchemy (25, -18, D:1) a frilled lizard skeleton (25, -3, D:1) a +0 short sword (27, -13, D:1) a +0 leather armour (27, -11, D:1) a +0 flail (28, -10, D:1) a +0 club (28, 11, D:1) a rat skeleton (33, -4, D:1) a +0 whip (33, 2, D:1) 3 large rocks (34, -9, D:1) a +1 vampiric short sword (38, 17, D:1) the quill talisman of Spring {rElec rF+ rN+} [quill talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (41, 12, D:1) a hobgoblin skeleton (42, -4, D:1) a +0 short sword (47, -19, D:1) 3 poisoned darts Level 2 of the Dungeon (6, -21, D:2) a jackal corpse (6, -3, D:2) a hobgoblin corpse (skeletalised by now) (8, -25, D:2) a +0 ring mail (9, -28, D:2) a +0 robe (9, -20, D:2) a +0 short sword 3 stones (12, 12, D:2) a rat corpse (skeletalised by now) (14, -36, D:2) a frilled lizard corpse (16, -13, D:2) a +0 dagger of electrocution (17, -30, D:2) a +0 sling (17, -14, D:2) a +0 dagger a +0 sling (18, -17, D:2) a +0 dagger a kobold corpse (19, -21, D:2) a bat corpse (20, -34, D:2) a +0 falchion (20, -19, D:2) an adder corpse