Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 715130613005249093 112 a1ice the Slasher (level 4, 0/37 HPs) Began as a Coglin Monk on Oct 10, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:40 (2651 turns). a1ice the Slasher (Coglin Monk) Turns: 2651, Time: 00:01:40 Health: 0/37 AC: 5 Str: 12 XL: 4 Next: 95% Magic: 4/4 EV: 11 Int: 9 God: Gold: 138 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . (100%) a - +0 falchion {Aida} rCold . . . (100%) b - +2 whip (vamp) {Soledad} rNeg . . . (100%) d - +0 leather armour rPois . (100%) e - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -9), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) {Aida} b - a +2 vampiric whip (offhand) {Soledad} Armour d - a +0 leather armour (worn) e - a +1 helmet (worn) Scrolls i - 2 scrolls of identify t - 2 scrolls of teleportation c - a scroll of revelation {unknown} Potions a - 2 potions of ambrosia d - 2 potions of heal wounds {unknown} l - a potion of might {unknown} f - a potion of enlightenment {unknown} j - a potion of magic {unknown} k - a potion of curing {unknown} n - a potion of berserk rage {unknown} o - a potion of haste {unknown} p - a potion of attraction {unknown} Skills: + Level 3.9 Fighting * Level 4.8 Long Blades - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 45% 1 Blink Tloc 0% N/A 61% 2 Lesser Beckoning Tloc 0% N/A 61% 2 Call Canine Familiar Summ 0% N/A 83% 3 Airstrike Air 0% 2d(0-16) 99% 4 Cause Fear Hex 0% N/A 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Fireball Conj/Fire 0% 3d3 100% 5 Dragon's Call Summ 0% N/A 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You closely miss the water moccasin with your +0 falchion. The water moccasin is heavily wounded. You hit the water moccasin with your +2 vampiric whip. You feel better. You feel very sick. The water moccasin misses you. You closely miss the water moccasin with your +2 vampiric whip. The water moccasin is heavily wounded. You hit the water moccasin with your +0 falchion. You feel sick. The water moccasin bites you but does no damage. x2 You hit the water moccasin but do no damage. The water moccasin is severely wounded. You hit the water moccasin but do no damage. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You slash the water moccasin with your +0 falchion! The water moccasin is almost dead. You closely miss the water moccasin with your +2 vampiric whip. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. x2 You miss the water moccasin with your +2 vampiric whip. The water moccasin is almost dead. You hit the water moccasin with your +0 falchion. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. You closely miss the water moccasin with your +0 falchion. The water moccasin is almost dead. You barely miss the water moccasin with your +2 vampiric whip. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. You miss the water moccasin with your +0 falchion. The water moccasin is almost dead. You miss the water moccasin with your +2 vampiric whip. You die... #..## ##.## ####...# #.# #....#.# #.# #.##...# #+## #.#.##.### #...## #......# ##.....## ####.#.######.......# #.........##......... #.##.......'.@S...... # #....#.##......... #.#.##.###.......# #..###.# ##.....## ##. #.# #...## .. ..# #+## ##. ### You could see a water moccasin. Vanquished Creatures A hound (D:3) A gnoll (D:1) 2 dart slugs 2 orcs 10 hobgoblins 11 jackals A quokka (D:2) 4 ball pythons 6 bats 8 endoplasms 5 frilled lizards 2 goblins 9 kobolds 7 rats A spectral goblin (D:2) 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 206 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 570 | D:1 | Reached XP level 3. HP: 13/29 MP: 3/3 1186 | D:2 | Reached skill level 4 in Long Blades 1565 | D:2 | Found a faded altar of an unknown god. 1760 | D:2 | Reached XP level 4. HP: 36/36 MP: 4/4 2637 | D:3 | Noticed a water moccasin 2651 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_corners D:2: minmay_chambers_of_twos, layout_basic, dreamdust_ecumenical_altar_drowned_temple, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_room_3, infiniplex_forest_straight_4, infiniplex_forest_clump_C, infiniplex_forest_lined_corner, infiniplex_forest_lined_corner, infiniplex_forest_corner_1 D:3: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 | 4.8 Fighting | | 3.9 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 105 | 55 || 160 Melee: Falchion | 93 | 47 || 140 Whip | 28 | 48 || 76 Read: Identify | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 21 | || 21 Leather armour | 49 | 34 || 83 Dodge: Dodged | 70 | 48 || 118 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2661 | 2586 | 75 | 151 | 1958 | 3 | 887.0 | Dungeon | 2661 | 2586 | 75 | 151 | 1958 | 3 | 887.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1093 daAuts D:2: 890 daAuts D:3: 676 daAuts