Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 1839204253965112230 34 a1ice the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:00:59 (1195 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 1195, Time: 00:01:00 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 14% Magic: 9/10 EV: 11 Int: 24 God: Gold: 92 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery b - a ring of positive energy Scrolls i - a scroll of identify r - a scroll of revelation Potions d - a potion of heal wounds {unknown} j - a potion of enlightenment {unknown} k - a potion of curing {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 10% 1 Brom's Barrelling Bould Conj/Erth 16% 2d5 34% 4 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +1 scythe of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (heavily wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. Sigmund says, "Look into my eyes." Sigmund hits you from afar with a +1 scythe of protection. The searing ray hits Sigmund! Sigmund is almost dead. Sigmund smiles chillingly. Sigmund casts a spell at you. The magic dart hits you. You stop channelling your searing ray. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Magic courses through your body. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You stop channelling your searing ray. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... #........# #.#..#.#.# +....>...# #.#..#.#.# ........# #.#..#.#.# ....... #.#..#.#.# ..... #.#..#.#.# ... #.#..#.#.# ##{#######.#..#.#.# #..........#..#.#.# #.@........####.#.# #.......:..# #.#.# ##+### #..........# #.#.# ### #....# ##'##......# #.#.# ..# #....# #.##......# #.#.# ..# #....# ###.##......# #.#.. ..# #....#####...##......# #.### ..###....##....#.##......####.### .........#.[##...##.........#.... There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 6 endoplasms 4 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 4 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 293 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 579 | D:1 | Found Qosuluim's General Store. 739 | D:1 | Learned a level 2 spell: Searing Ray 1080 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1182 | D:2 | Noticed Sigmund 1195 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_cross, serial_shops, nicolae_shop_hallway_stairs D:2: layout_basic, corexii_shack, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 63 Searing Ray || 3 Drink: Magic || 1 Read: Identify || 1 Fear || 1 Enchant armour || 1 Immolation || 1 Vulnerability || 1 Amnesia || 1 Armour: Robe || 11 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1194 | 1175 | 19 | 164 | 873 | 2 | 597.0 | Dungeon | 1194 | 1175 | 19 | 164 | 873 | 2 | 597.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 759 daAuts D:2: 435 daAuts