Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 7727675321750716770 97 a1ice the Magician (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Slain by an orc ... wielding a +3 trident of flaming (1 damage) ... on level 3 of the Dungeon. The game lasted 00:00:56 (1401 turns). a1ice the Magician (Deep Elf Conjurer) Turns: 1401, Time: 00:00:57 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 42% Magic: 6/13 EV: 11 Int: 25 God: Gold: 91 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Missiles b - 4 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of teleportation {unknown} e - a scroll of noise {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} c - 2 potions of curing j - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.5 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Poisonous Vapours Alch/Air 24% 1d1 8% 1 Frozen Ramparts Ice 12% 1d2 24% 3 Sticky Flame Fire/Alch 6% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard is lightly wounded. There are monsters nearby! There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. The magic dart hits you. There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is heavily wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The magic dart hits the orc wizard but does no damage. The orc wizard is severely wounded. The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The magic dart hits the orc wizard. You kill the orc wizard! The orc hits you from afar with a +3 trident of flaming! The orc burns you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The orc attacks as it pursues you! The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +3 trident of flaming and wearing a +0 ring mail (83% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc but does no damage. The orc is severely wounded. The orc hits you from afar with a +3 trident of flaming. * * * LOW HITPOINT WARNING * * * The orc burns you. You die... ### ##.## #####.#.## .......#.######## ####.##.†........##### #..o.@<.#)######...... #)####...############. #. ##..†............ #. ###############. #. #. .. #. .. #. .. #. #. You could see an orc. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) A dart slug (D:1) 5 orcs (D:3) 4 hobgoblins 4 jackals (D:1) 6 bats 2 endoplasms (D:2) A frilled lizard (D:3) A goblin (D:1) 4 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 304 | D:1 | Reached XP level 2. HP: 8/15 MP: 0/8 910 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1212 | D:2 | You fall into a shaft and drop 1 floor! 1228 | D:3 | Reached skill level 5 in Spellcasting 1228 | D:3 | Reached skill level 5 in Conjurations 1240 | D:3 | Reached XP level 4. HP: 16/24 MP: 0/13 1294 | D:3 | Learned a level 2 spell: Searing Ray 1299 | D:3 | Learned a level 4 spell: Fulminant Prism 1304 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1401 | D:3 | HP: 1/24 [orc/+3 trident of flaming (5)] 1401 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_rooms, serial_bayou_lagoon_a, patterned_corridor D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_six_doors_small, shapermc_ecumenical_altar_petra, uniq_grinder, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 12 || 79 Searing Ray | | 1 || 1 Drink: Curing | 1 | || 1 Armour: Robe | 13 | 5 || 18 Dodge: Dodged | 17 | 2 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1402 | 1385 | 17 | 74 | 1123 | 3 | 467.3 | Dungeon | 1402 | 1385 | 17 | 74 | 1123 | 3 | 467.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 609 daAuts D:2: 603 daAuts D:3: 188 daAuts