Dungeon Crawl Stone Soup version 0.34-a0-914-g34d59673ce (webtiles) character file. Game seed: 10129395745465077595 121 a1ice the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Slain by Ijyb ... wielding a +5 club (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:24 (1943 turns). a1ice the Magician (Deep Elf Conjurer) Turns: 1943, Time: 00:01:25 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 76% Magic: 9/13 EV: 11 Int: 31 God: Gold: 76 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.24/turn c - +6 ring of intelligence MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery b - a ring of see invisible (worn) c - a +6 ring of intelligence (worn) e - a ring of flight Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of fog {unknown} e - a scroll of noise {unknown} h - a scroll of torment {unknown} k - 2 scrolls of identify {unknown} m - a scroll of revelation {unknown} o - a scroll of vulnerability {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} l - a potion of haste {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.8 Spellcasting + Level 5.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 50% 3d9 2% 2 Apportation Tloc 18% N/A 4% 1 Call Imp Summ 18% N/A 8% 2 Inner Flame Hex/Fire 9% N/A 16% 3 Ozocubu's Armour Ice 9% N/A 16% 3 Passwall Erth 9% N/A 16% 3 Fulminant Prism Conj/Alch 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Dispel Undead Necr 9% 3d8 45% 4 Forge Lightning Spire Air/Frge 9% 3d4 45% 4 Spellspark Servitor Conj/Frge 12% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +5 club, wearing a +0 leather armour and carrying a wand of light (lightly wounded, 77% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb hits you with a +5 club. The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +5 club! The searing ray misses Ijyb. Ijyb hits you with a +5 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb! Ijyb is almost dead. You finish channelling your searing ray. Ijyb hits you with a +5 club! You die... Ijyb screams, "Time for next experiment!" .$.....# .......####### ......†......#### .##..####....)..# #.. ###.##....# #. ........##### .. ...#####.#..<## .# ##............## .. #.#####..g@...# #.......# #.......# ........## ###......# ......... .#.......# ..#.......# You could see Ijyb. Vanquished Creatures A bombardier beetle (D:2) A gnoll (D:2) 2 adders (D:2) 4 dart slugs 3 ribbon worms (D:2) 4 endoplasms 8 hobgoblins 4 jackals (D:2) 2 quokkas 5 ball pythons 2 bats 2 frilled lizards 3 goblins (D:2) 8 kobolds 5 rats 54 creatures vanquished. Vanquished Creatures (others) A bat (D:3) 1 creature vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:1 | Found Zeamm's General Store. 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 182 | D:1 | Learned a level 2 spell: Searing Ray 749 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1160 | D:2 | Reached skill level 5 in Spellcasting 1160 | D:2 | Reached skill level 5 in Conjurations 1238 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/13 1861 | D:3 | Noticed Ijyb 1943 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms, serial_shops, shop D:2: kb_forest_paths, layout_basic, amcnicky_mini_pool_small, kennysheep_cross_bottleneck, minmay_goblin_kobold_house D:3: layout_rooms, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.8 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 89 | 39 || 128 Searing Ray | | 1 || 1 Armour: Robe | 8 | 14 || 22 Dodge: Dodged | 5 | 7 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1943 | 1853 | 90 | 55 | 1546 | 3 | 647.7 | Dungeon | 1943 | 1853 | 90 | 55 | 1546 | 3 | 647.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1237 daAuts D:1: 642 daAuts D:3: 63 daAuts