Dungeon Crawl Stone Soup version 0.34-a0-914-g34d59673ce (webtiles) character file. Game seed: 11642364089018423175 62 a1ice the Magician (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:35 (1336 turns). a1ice the Magician (Deep Elf Conjurer) Turns: 1336, Time: 00:01:35 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 85% Magic: 8/11 EV: 11 Int: 24 God: Gold: 117 SH: 0 Dex: 11 Spells: 9/12 levels left rFire + . . (50%) e - fire staff of Sloth {rPois rF+ Dex-2 Conj Fire} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + b - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused, on berserk cooldown, slowed, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 buckler d - a +0 pair of boots (worn) Magical Staves e - the fire staff of Sloth (weapon) {rPois rF+ Dex-2 Conj Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Jewellery b - a ring of poison resistance (worn) Scrolls f - a scroll of fear i - a scroll of identify Potions g - 2 potions of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 30% 4 Forge Phalanx Beetle Frge 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel a surge of power! You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. You resist with some effort. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund points at you and mumbles some strange words. You are confused. You're too confused to cast spells. Sigmund closely misses you. Unknown command. Okay, then. You miss Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +2 scythe of protection! Ouch! That really hurt! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Sigmund closely misses you. You feel a strong urge to attack something. You bump into the rock wall. You're too confused to move! You feel your anger nearly subside. Sigmund hits you from afar with a +2 scythe of protection. * * * LOW HITPOINT WARNING * * * You are no longer berserk. You are exhausted. You feel yourself slow down. You bump into the rock wall. You feel less confused. Sigmund points at you and mumbles some strange words. You are confused. Sigmund gestures at you while chanting. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. ############# #............ #............ #........÷... #..........÷. ####'##.#...... #..#.##.#...... #######..#.>......... #<..@@...#.########## #######.##.# # #..@.# # ###### # # # # # ##### You could see Sigmund. Vanquished Creatures 3 adders (D:2) 9 endoplasms 6 hobgoblins A quokka (D:2) 2 ball pythons 4 bats 3 goblins 4 kobolds 8 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 462 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 859 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1129 | D:2 | Reached skill level 5 in Spellcasting 1139 | D:2 | Found a faded altar of an unknown god. 1144 | D:2 | Reached skill level 5 in Conjurations 1194 | D:2 | Noticed Sigmund 1290 | D:1 | Learned a level 2 spell: Searing Ray 1292 | D:1 | Identified a scroll of acquirement 1294 | D:1 | Acquired the fire staff of Sloth {rPois rF+ Dex-2 Conj | Fire} 1336 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, skrybe_limestone_x D:2: layout_basic, dreamdust_ecumenical_altar_statues, kennysheep_another_room, minmay_cut_off, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Staff || 1 Cast: Magic Dart || 74 Searing Ray || 2 Drink: Berserk rage || 1 Read: Identify || 2 Fear || 1 Enchant weapon || 1 Revelation || 1 Acquirement || 1 Armour: Robe || 15 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1333 | 1257 | 76 | 27 | 985 | 2 | 666.5 | Dungeon | 1333 | 1257 | 76 | 27 | 985 | 2 | 666.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 766 daAuts D:2: 567 daAuts