Dungeon Crawl Stone Soup version 0.34-a0-912-gef1816a107 (webtiles) character file. Game seed: 16782972105575242524 72 a1ice the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 7, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1261 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 1261, Time: 00:01:05 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 6% Magic: 1/12 EV: 11 Int: 25 God: Gold: 53 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of pyromania (worn) c - a +0 helmet (worn) d - an orb of guile Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of acquirement {unknown} e - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} j - a scroll of summoning {unknown} k - a scroll of identify {unknown} l - a scroll of immolation {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Swiftness Air 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You have reached level 4! You feel clever. It was a potion of curing. You feel better. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... ..# ## #...## ..r.########.#.#.####### ...jj..^..........#...>. #.# #. #.....†.... #.# #.##.#..#.###. #)# ##.#.#.##.# #. #######j###.........#### .......@................ #######†###.##.#.####### ..†.........##.#.# #######.####...#.# #.####.###.# #..........# ######.##### #.# ..# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 4 hobgoblins 3 jackals (D:2) 4 orcs (D:2) A quokka (D:1) 4 ball pythons 3 bats 2 endoplasms 4 frilled lizards 3 goblins (D:1) 5 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 321 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 889 | D:2 | Reached skill level 5 in Conjurations 1077 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1258 | D:2 | Reached XP level 4. HP: 1/24 MP: 3/12 1261 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, chequers_serial_rivers_large_a D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 87 | 3 || 90 Drink: Curing | | 1 || 1 Armour: Robe | 10 | 2 || 12 Dodge: Dodged | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1267 | 1127 | 140 | 22 | 922 | 2 | 633.5 | Dungeon | 1267 | 1127 | 140 | 22 | 922 | 2 | 633.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 865 daAuts D:2: 401 daAuts