Dungeon Crawl Stone Soup version 0.34-a0-850-gd341bd4f2c (webtiles) character file. Game seed: 18427603238566535842 91 a1ice the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 27, 2025. Slain by a marrowcuda (3 damage) ... summoned by a marrowcuda ... on level 3 of the Dungeon. The game lasted 00:00:56 (1721 turns). a1ice the Magician (Deep Elf Conjurer) Turns: 1721, Time: 00:00:57 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 34% Magic: 2/14 EV: 11 Int: 25 God: Gold: 156 SH: 0 Dex: 13 Spells: 8/15 levels left rFire + . . (50%) d - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of fire (weapon) Jewellery b - a +4 ring of protection c - an amulet of wildshape Scrolls c - 2 scrolls of blinking {unknown} e - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.3 Spellcasting - Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 7% N/A 22% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Leda's Liquefaction Alch/Erth 3% N/A 56% 4 Martyr's Knell Necr/Summ 7% N/A 56% 4 Fortress Blast Frge 9% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The marrowcuda bites you. Another marrowcuda is drawn to the feast! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (77% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is moderately damaged. (Press . to maintain the ray.) The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. The searing ray hits the marrowcuda. The marrowcuda is heavily damaged. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The searing ray hits the marrowcuda! The marrowcuda is almost destroyed. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The marrowcuda bites you but does no damage. The marrowcuda misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. The searing ray hits the ribbon worm. You kill the ribbon worm! You finish channelling your searing ray. The marrowcuda barely misses you. The marrowcuda bites you. You die... ............† .†.....!.... ........... #......†... #.....†.... # #. #..r.†..... . #. # ##FFFF...... #.###.#. #..F@F^...... #.#..... #..F......... #...#..####..........# #.....##............# #)#..##.###.......## #####..................# .......#.#####.........## #####.#.................. #.........####.........## You could see 7 marrowcudas and a rat. Vanquished Creatures 4 adders 4 dart slugs An orc (D:3) 3 ribbon worms 3 endoplasms 5 hobgoblins 4 jackals (D:3) 7 ball pythons 4 bats 3 frilled lizards 8 goblins 3 kobolds 8 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached skill level 4 in Spellcasting 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 912 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 917 | D:2 | Reached skill level 5 in Spellcasting 1340 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/13 1343 | D:2 | Learned a level 2 spell: Searing Ray 1348 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1380 | D:2 | Reached skill level 6 in Spellcasting 1721 | D:3 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: layout_basic D:3: layout_rooms, trog_three_pillars_becter Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 86 | 22 || 108 Searing Ray | | 1 || 1 Armour: Robe | 4 | 9 || 13 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1720 | 1537 | 183 | 38 | 1298 | 3 | 573.3 | Dungeon | 1720 | 1537 | 183 | 38 | 1298 | 3 | 573.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 944 daAuts D:2: 666 daAuts D:3: 110 daAuts