a1ice Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -43, D:1) a +0 leather armour (2, -35, D:1) a +0 club (2, -30, D:1) a +0 ring mail (4, -26, D:1) a +0 club (6, -15, D:1) a +1 short sword of speed 2 stones (10, -33, D:1) a +0 ring mail (10, -15, D:1) a +0 helmet (11, -31, D:1) a +0 leather armour (14, -50, D:1) a +0 plate armour (14, -42, D:1) a +0 spear (15, -19, D:1) a hobgoblin skeleton (20, -32, D:1) a +0 pair of gloves (21, -38, D:1) a +0 robe (21, -25, D:1) a quokka corpse (skeletalised by now) (28, -19, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (43, -16, D:1) a +3 dagger of flaming (45, -29, D:1) a hobgoblin corpse (47, -34, D:1) a +0 dagger (49, -34, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 robe (8, -21, D:2) 5 darts of disjunction (8, -19, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (8, 7, D:2) a ball python corpse