Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 17261938056556906353 28 a1ice the Magician (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 23, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (842 turns). a1ice the Magician (Deep Elf Conjurer) Turns: 842, Time: 00:01:11 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 1/9 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-1 -> -3) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) Scrolls t - a scroll of teleportation Potions g - a potion of magic f - a potion of moonshine Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Discord Hex 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. The adder completely misses you. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. The adder closely misses you. Terence barely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! Terence barely misses you. Okay, then. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder closely misses you. Terence hits you but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #....... ..# #<.....##..# ......<....# ##. #### .#####.#...#... ..... #.#...#.######..... .#####.#................ ................@:...... ######.#..##....S#...... ......†#..######@# ....? #####..#.......#.# #### ##.#..)###.#.# # ..........#.#.#.# ######......#.#.# ..............## ###########....# #.#..# #.#...# You could see Terence and an adder. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards 2 goblins (D:1) A kobold (D:1) 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 759 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:2 | Noticed Terence 842 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, corexii_item_surrounded_by_moat, nicolae_grassy_gnolls D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 34 Searing Ray || 2 Drink: Invisibility || 1 Read: Identify || 1 Teleportation || 1 Noise || 1 Revelation || 1 Armour: Robe || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 841 | 819 | 22 | 0 | 710 | 2 | 420.5 | Dungeon | 841 | 819 | 22 | 0 | 710 | 2 | 420.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 786 daAuts D:2: 54 daAuts