Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 10523442085137598477 25 a1ice the Magician (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 23, 2025. Slain by Terence ... wielding a +2 heavy hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (696 turns). a1ice the Magician (Deep Elf Conjurer) Turns: 696, Time: 00:00:57 Health: -1/15 AC: 0 Str: 4 XL: 2 Next: 82% Magic: 8/13 EV: 18 Int: 22 God: Gold: 65 SH: 0 Dex: 13 Spells: 7/10 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.26/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (melded) c - a +0 helmet of light Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting - Level 4.3(4.8) Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 13% 2 Frozen Ramparts Ice 14% 1d3 26% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. A jackal comes into view. Terence hits you with a +2 heavy hand axe! Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal stops to sniff the ground. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is lightly wounded. (Press . to maintain the ray.) The jackal barely misses you. A jackal comes into view. Terence completely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the jackal! You kill the jackal! The jackal misses you. Terence hits you with a +2 heavy hand axe. You die... Terence says, "And stay out!" . ......... #. #. #.....#. .#.###.##..<.... ............... #............ .#..........# ..h.........# ......hh..<.##... ....h.@;........# ....h.h.......^... ..######.......... ........... ............ .........#... ...:..###..... .......# .#. You could see Terence and 6 jackals. Vanquished Creatures 8 jackals 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 5 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 10/13 399 | D:1 | Learned a level 2 spell: Searing Ray 689 | D:2 | Noticed Terence 696 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_petra, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 1 Armour: None || 4 Dodge: Dodged || 9 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 695 | 651 | 44 | 6 | 534 | 2 | 347.5 | Dungeon | 695 | 651 | 44 | 6 | 534 | 2 | 347.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 688 daAuts D:2: 7 daAuts