Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1073-g3b4e6100cc Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12602576958581096736, deterministic pregen: 1 Command line: /usr/games/crawl-git-3b4e6100cc -name a1ice -rc /dgldir/rcfiles/crawl-git/a1ice.rc -macro /dgldir/rcfiles/crawl-git/a1ice.macro -morgue /dgldir/morgue/a1ice/ -webtiles-socket /crawl-master/webserver/sockets/a1ice:2025-11-03.04:53:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /usr/games/crawl-git-3b4e6100cc(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5930c363ea0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-3b4e6100cc(_Z13do_crash_dumpv+0x43a) [0x5930c364cbea]: do_crash_dump() /usr/games/crawl-git-3b4e6100cc(_Z20crash_signal_handleri+0x1fa) [0x5930c363eeea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7ff59a0cb330]: /usr/games/crawl-git-3b4e6100cc(_Z22destructive_preference10spell_typei+0xd0) [0x5930c3bddd50]: destructive_preference(spell_type, int) /usr/games/crawl-git-3b4e6100cc(+0xa407a1) [0x5930c3b9b7a1]: /usr/games/crawl-git-3b4e6100cc(_Z11do_god_giftb+0x3b0) [0x5930c3b9c9d0]: do_god_gift(bool) /usr/games/crawl-git-3b4e6100cc(_Z13join_religion8god_type+0xf06) [0x5930c3ba4c16]: join_religion(god_type) /usr/games/crawl-git-3b4e6100cc(+0xc998ea) [0x5930c3df48ea]: /usr/games/crawl-git-3b4e6100cc(+0xc9a475) [0x5930c3df5475]: /usr/games/crawl-git-3b4e6100cc(main+0x1f7) [0x5930c3572317]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ff59a0b01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ff59a0b028b]: /usr/games/crawl-git-3b4e6100cc(_start+0x25) [0x5930c3572e05]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ff59a1967a7 in __GI___wait4 (pid=3461730, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ff59a1967a7 in __GI___wait4 (pid=3461730, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005930c363f0bc in call_gdb (file=0x7ff59a28a4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3460031\000\000\000\000\000" #2 0x00005930c364cc08 in do_crash_dump () at dbg-asrt.cc:673 t = 1762145625 dir = "/dgldir/morgue/a1ice/" name = "/dgldir/morgue/a1ice/crash-a1ice-20251103-045345.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7ff59a28a4e0 <_IO_2_1_stderr_> #3 0x00005930c363eeea in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x00005930c3bddd50 in destructive_preference (spell=spell@entry=SPELL_KINETIC_GRAPNEL, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x00005930c3b9b7a1 in _vehumet_weighting (spell=SPELL_KINETIC_GRAPNEL) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_KINETIC_GRAPNEL __for_range = std::set with 7 elements = {[0] = SPELL_FREEZE, [1] = SPELL_SHOCK, [2] = SPELL_SANDBLAST, [3] = SPELL_FOXFIRE, [4] = SPELL_KISS_OF_DEATH, [5] = SPELL_KINETIC_GRAPNEL, [6] = SPELL_POISONOUS_VAPOURS} __for_begin = __for_end = eligible_spells = std::set with 7 elements = {[0] = SPELL_FREEZE, [1] = SPELL_SHOCK, [2] = SPELL_SANDBLAST, [3] = SPELL_FOXFIRE, [4] = SPELL_KISS_OF_DEATH, [5] = SPELL_KINETIC_GRAPNEL, [6] = SPELL_POISONOUS_VAPOURS} spell = SPELL_KISS_OF_DEATH total_weight = 486 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3b4e6100cc/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3b4e6100cc/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3b4e6100cc/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 1, depth = 1 Level id: Temple Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 5 Level vaults: minmay_temple_bridge_d Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (39, 44): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. The magic dart hits the kobold. You kill the kobold! You now have 120 gold pieces (gained 12). An adder comes into view. Okay, then. An adder is nearby! The magic dart hits the adder. The adder is moderately wounded. An adder is nearby! The magic dart hits the adder! You kill the adder! Your Conjurations skill increases to level 5! m - a scroll labelled PUKHLU ICLOU You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 129 gold pieces (gained 9). k - 2 scrolls labelled YNYNLI FESMISS (gained 1) o - a green potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the hobgoblin! You kill the hobgoblin! You now have 138 gold pieces (gained 9). You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. The kobold is moderately wounded. A kobold is nearby! You miscast Magic Dart. Nothing appears to happen. A kobold is nearby! The magic dart hits the kobold but does no damage. A kobold is nearby! The magic dart hits the kobold. The kobold is moderately wounded. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! Your Spellcasting skill increases to level 5! Your magical contamination has completely faded away. You see here a +0 club. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 jackals come into view. Found a stone staircase leading up. The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! A jackal comes into view. There are monsters nearby! The magic dart hits the jackal! You kill the jackal! The jackal barks! A jackal is nearby! The magic dart hits the jackal but does no damage. A jackal is nearby! The magic dart hits the jackal! You kill the jackal! A jackal is nearby! The magic dart hits the jackal. You kill the jackal! A jackal comes into view. The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! A jackal is nearby! The magic dart hits the jackal! You kill the jackal! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a rimehorn talisman. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. You see here a jackal corpse. There is a stone staircase leading down here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. You climb downwards. Found a scroll labelled KESTAE IBAK and a sedimented silvery potion. Found a stone staircase leading up. There is a stone staircase leading up here. Okay, then. q - a scroll labelled KESTAE IBAK Okay, then. There is a stone staircase leading up here. p - a sedimented silvery potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. You kill the kobold! Magic restored. A frilled lizard comes into view. Found a robe. Found an escape hatch in the ceiling. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. A rat comes into view. There are monsters nearby! The magic dart hits the frilled lizard! You kill the frilled lizard! The rat squeaks loudly. A rat is nearby! The magic dart hits the rat. You kill the rat! A bat comes into view. Found a stone staircase leading down. The magic dart hits the bat. You kill the bat! Found a hand axe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 hand axe. You now have 148 gold pieces (gained 10). Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You see here a +0 hand axe. There is an open door here. An ogre comes into view. It is wielding a +0 giant spiked club. The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! An ogre is nearby! The magic dart hits the ogre. The ogre is heavily wounded. The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre! You kill the ogre! Your Spellcasting skill increases to level 6! You have reached level 4! You feel clever. You have reached level 5! You stop channelling your searing ray. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 giant spiked club. You now have 165 gold pieces (gained 17). Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The magic dart hits the rat. You kill the rat! d - a ring of positive energy You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ribbon worm comes into view. The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. A ribbon worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a ribbon worm corpse. There is a stone staircase leading down here. You see here a +0 giant spiked club. Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. The magic dart hits the ball python. You kill the ball python! There is an escape hatch in the floor here. You see here a ball python corpse. You now have 173 gold pieces (gained 8). You see here a ball python corpse. Found a shiny barding. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the floor here. A ball python comes into view. The ball python hisses angrily. The magic dart hits the ball python. The ball python is moderately wounded. The magic dart hits the ball python. You kill the ball python! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. The kobold is heavily wounded. A kobold is nearby! The magic dart hits the kobold! You kill the kobold! A kobold comes into view. It is wielding a +0 club. Found a green potion. The magic dart hits the kobold. You kill the kobold! Found a faded altar of an unknown god. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. You kill the bat! o - 2 green potions (gained 1) An orc wizard and an orc priest come into view. The orc wizard is wielding a +0 dagger and wearing an amulet of guardian spirit. The orc priest is wielding a +0 heavy hand axe. The orc priest moves out of view. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! An orc comes into view. It is wielding a +0 flail. There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is heavily wounded. An orc priest is nearby! The magic dart hits the orc priest. The orc priest is lightly wounded. There are monsters nearby! The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard closely misses you. There are monsters nearby! The magic dart hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard casts a spell at you. The puff of flame hits you! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc wizard. The orc wizard is almost dead. The orc shouts! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An orc priest is nearby! An orc priest is nearby! The magic dart hits something. Reactivating autopickup. You feel a bit more experienced. There are monsters nearby! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 heavy hand axe (lightly wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) The searing ray hits the orc. The orc is almost dead. The orc barely misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. HP restored. Things that are here: a +0 club; a +0 leather armour; a +0 flail You now have 183 gold pieces (gained 10). You see here a +0 heavy hand axe. e - an amulet of guardian spirit There is a large open door here. Things that are here: a +0 dagger; a +0 robe; an orc corpse There is a large open door here. Things that are here: a +0 dagger; a +0 robe; an orc corpse You see here a +0 heavy hand axe. You open the door. There is an open door here. A ribbon worm comes into view. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. A ribbon worm is nearby! The magic dart hits the ribbon worm! The ribbon worm is almost dead. The magic dart hits the ribbon worm. You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a wand of mindburst (9) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) u - a scroll labelled RIODAY DEEGGINO You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) What level of the Dungeon? (default 3, ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder is nearby! Okay, then. An adder is nearby! The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The adder bites you but does no damage. The magic dart hits the adder! You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a pair of boots. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 whip. The magic dart hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone hits you but does no damage. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. This is a scroll of acquirement! c -> A - a scroll of acquirement As you read the scroll labelled SYUTAN OLOULO, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. d -> f - a scroll of fear Unknown command. As you read the scroll labelled VINNORONUHI, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled LUV NIWKIMM, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. It was a scroll of revelation. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labelled BEORGH DISCH, it crumbles to dust. It is a scroll of identify. k -> t - 2 scrolls of teleportation As you read the scroll labelled PUKHLU ICLOU, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. As you read the scroll labelled KESTAE IBAK, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. You hear a shout! The air fills with toxic fumes! As you read the scroll labelled RIODAY DEEGGINO, it crumbles to dust. It was a scroll of poison. You start waiting. An iguana comes into view. The magic dart hits the iguana. The iguana is moderately wounded. The magic dart hits the iguana. The iguana is heavily wounded. The magic dart hits the iguana. The iguana is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The searing ray hits the iguana. You kill the iguana! Your Spellcasting skill increases to level 7! You stop channelling your searing ray. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. Okay, then. Something appears at your feet! f - the ring of Fouhe {rPois rF+ rC+ rCorr Str-2} You climb downwards. There is a stone staircase leading up here. You feel weaker. f - the ring of Fouhe (worn) {rPois rF+ rC+ rCorr Str-2} You now have 195 gold pieces (gained 12). You open the door. Found a leather armour. There is an open door here. A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you but does no damage. A dart slug is nearby! The magic dart hits the dart slug! The dart slug is almost dead. A dart slug is nearby! The magic dart hits the dart slug! You kill the dart slug! Magic restored. An adder comes into view. The magic dart hits the adder! The adder is almost dead. The adder hisses angrily. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! i - a scroll of identify You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 leather armour. d - a fizzy brown potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You open the door. There is an open door here. You now have 202 gold pieces (gained 7). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a shortbow. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. You kill the goblin! There is an open door here. Things that are here: a +0 dagger; a goblin corpse You open the door. There is an open door here. Things that are here: a +0 dagger; a goblin corpse There is an open door here. You open the door. Found a stone staircase leading up. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A clockroach comes into view. No target in view! No target in view! A clockroach is nearby! No target in view! A clockroach is nearby! No target in view! The clockroach sprays sand from its hourglass at you. The blast of sand hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 81% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is lightly wounded. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The searing ray hits the clockroach! You kill the clockroach! You have reached level 6! You stop channelling your searing ray. HP restored. An endoplasm comes into view. You see here a clockroach corpse. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm but does no damage. The endoplasm quivers. The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! A hobgoblin comes into view. There are monsters nearby! The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. A hobgoblin is nearby! The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a hobgoblin corpse. An iguana comes into view. The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. An iguana is nearby! The magic dart hits the iguana. The iguana is moderately wounded. A hobgoblin comes into view. There are monsters nearby! The magic dart hits the iguana. The iguana is heavily wounded. There are monsters nearby! The magic dart hits the iguana. The iguana is severely wounded. There are monsters nearby! The magic dart hits the iguana. The iguana is almost dead. There are monsters nearby! The magic dart hits the iguana. You kill the iguana! Your Conjurations skill increases to level 6! The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 81% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. Found a twisted glowing staff. The magic dart hits the goblin. You kill the goblin! You see here a staff of conjuration. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 whip. The magic dart hits the kobold. You kill the kobold! There is an open door here. Found a parchment of Static Discharge. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a parchment of Static Discharge. There is an open door here. As you open the door, it creaks loudly! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You open the door. There is an open door here. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Duvessa shouts! You hear an angry hiss. Duvessa is nearby! The magic dart hits Duvessa! Duvessa is moderately wounded. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. There are monsters nearby! The magic dart hits Duvessa. Duvessa is moderately wounded. Dowan shouts! The magic dart hits Duvessa but does no damage. Duvessa is moderately wounded. Duvessa says, "My weaknesses are his strengths!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 83% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is moderately wounded. (Press . to maintain the ray.) The searing ray hits Duvessa. Duvessa is moderately wounded. The searing ray misses Dowan. The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. The searing ray misses Dowan. The searing ray misses Duvessa. The searing ray hits Dowan! Dowan is heavily wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, 83% to hit) You focus your ray upon Duvessa. The searing ray misses Duvessa. (Press . to maintain the ray.) Duvessa closely misses you. Dowan hits you with a +0 dagger. The searing ray hits Duvessa. Duvessa is heavily wounded. Duvessa hits you with a +0 short sword. Dowan barely misses you. The searing ray misses Duvessa. Duvessa closely misses you. Dowan barely misses you. The searing ray hits Duvessa! Duvessa is severely wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword. Dowan hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 83% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa! Duvessa is almost dead. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Dowan hits you but does no damage. The searing ray hits Duvessa. You kill Duvessa! Dowan's eyes darken. "You have made a grave mistake." Dowan seems to find hidden reserves of power! Dowan closely misses you. Your Spellcasting skill increases to level 8! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (heavily wounded, fast, 75% to hit) You focus your ray upon Dowan. The searing ray hits Dowan! Dowan is almost dead. (Press . to maintain the ray.) Dowan says, "Magic will overcome all!" Dowan completely misses you. Dowan gestures at you while chanting. The shard of ice hits you. You partially resist. * * * LOW HITPOINT WARNING * * * The searing ray hits Dowan. You kill Dowan! Okay, then. You start resting. You stop channelling your searing ray. You start resting. A ball python comes into view. A ball python is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic restored. A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python! You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. There is an open door here. You open the door. There is an open door here. You now have 212 gold pieces (gained 10). You open the door. There is an open door here. An orc comes into view. It is wielding a +0 trident and quivering poisoned darts. The magic dart hits the orc. The orc is lightly wounded. The orc throws a poisoned dart. The poisoned dart hits you! An orc is nearby! The magic dart hits the orc. The orc is moderately wounded. An orc is nearby! The magic dart hits the orc. The orc is almost dead. The orc throws a poisoned dart. The poisoned dart misses you. An orc is nearby! The magic dart hits the orc. You kill the orc! You now have 219 gold pieces (gained 7). Things that are here: a +0 trident; 3 poisoned darts; a +0 leather armour p - 2 sedimented silvery potions (gained 1) A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A clockroach comes into view. No target in view! A clockroach is nearby! No target in view! A clockroach is nearby! No target in view! No target in view! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (asleep, damage-immune at range, 100% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is heavily wounded. (Press . to maintain the ray.) The clockroach bites you. The searing ray misses the clockroach. The clockroach barely misses you. The searing ray hits the clockroach! You kill the clockroach! You stop channelling your searing ray. You open the door. Found a stone staircase leading down. There is an open door here. Found a falchion. You now have 235 gold pieces (gained 16). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A dart slug comes into view. The magic dart hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. A dart slug is nearby! The magic dart hits the dart slug! You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. Found an escape hatch in the floor. There is an open door here. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You open the door. There is an open door here. An adder comes into view. Found a war axe. The magic dart hits the adder! The adder is severely wounded. An adder is nearby! An adder is nearby! The magic dart hits the adder. You kill the adder! You have reached level 7! There is an open door here. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug but does no damage. The dart slug is severely wounded. The magic dart hits the dart slug. The dart slug is severely wounded. A dart slug is nearby! The magic dart hits the dart slug. You kill the dart slug! A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You open the door. Found 2 darts of disjunction. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found Gyingetogi's Information Kiosk. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) o - 3 green potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. There is an entrance to Gyingetogi's Information Kiosk here. You enter the shallow water. Moving in this stuff is going to be slow. You see here 2 darts of disjunction. g - 2 darts of disjunction There is an open door here. There is an open door here. Things that are here: a +0 club; a goblin corpse Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 252 gold pieces (gained 17). A ball python comes into view. The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. A ball python is nearby! The magic dart hits the ball python. You kill the ball python! An orc comes into view. It is wielding a +0 dagger. The orc shouts! The magic dart hits the orc. The orc is moderately wounded. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. An orc is nearby! The magic dart hits the orc! You kill the orc! Things that are here: a +0 dagger; an orc corpse A black bear comes into view. The black bear growls angrily. The magic dart hits the black bear but does no damage. The black bear bites you. The black bear claws you but does no damage. The black bear claws you. A black bear is nearby! A black bear is nearby! The magic dart hits the black bear. The black bear is lightly wounded. The black bear bites you! The black bear claws you but does no damage. The black bear claws you. The magic dart hits the black bear. The black bear is lightly wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear closely misses you. A black bear is nearby! The magic dart hits the black bear. The black bear is moderately wounded. The black bear bites you. The black bear barely misses you. The black bear claws you but does no damage. A black bear is nearby! You are too injured to fight recklessly! A black bear is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is moderately wounded. (Press . to maintain the ray.) The black bear barely misses you. The black bear closely misses you. The black bear claws you. The searing ray hits the black bear! The black bear is severely wounded. The black bear barely misses you. The black bear claws you but does no damage. The black bear closely misses you. The searing ray hits the black bear. You kill the black bear! You stop channelling your searing ray. Found a stone staircase leading down. There is a stone staircase leading down here. c - a scroll labelled WUME NEFEGAHO Done exploring. What level of the Dungeon? (default 4, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Key pressed, stopping travel. Okay, then. Found an escape hatch in the ceiling. An adder comes into view. An adder is nearby! The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The magic dart hits the adder. The adder is moderately wounded. The magic dart hits the adder! You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a staircase to the Ecumenical Temple. An orc and a phantom come into view. The orc shouts! The phantom moves out of view. The magic dart hits the orc but does no damage. The magic dart hits the phantom! The phantom is moderately damaged. There are monsters nearby! The magic dart hits the phantom. The phantom is moderately damaged. The magic dart hits the phantom. The phantom is moderately damaged. The magic dart hits the phantom. The phantom is heavily damaged. The magic dart hits the phantom but does no damage. The phantom is heavily damaged. The magic dart hits the phantom! The phantom is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 75% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! You destroy the phantom! The searing ray hits the orc but does no damage. (Press . to maintain the ray.) Your Spellcasting skill increases to level 9! The searing ray hits the orc but does no damage. The searing ray hits the orc! You kill the orc! You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 chain mail; an orc corpse There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Welcome back, a1ice the Deep Elf Conjurer. Welcome back, a1ice the Deep Elf Conjurer. Press ? for a list of commands and other information. There is a staircase back to the Dungeon here. You can't go down here! You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. Search for what [? for help]? Okay, then. Search for what [? for help]? . Magic restored. There is a basalt altar of Yredelemnul here. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1073-g3b4e6100cc Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [a1ice] Species: Deep Elf Job: Conjurer HP: 36/36; mods: 0/0 MP: 21/21; mod: 0 Stats: 2 25 13 Position: (40, 25), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 66 | 9 | 1398 | 61/313 Conjurations | X | 1 | 34 | 6 | 1127 | 245/295 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 252 #23: 1850 #24: -1277758914 #34: 1 #49: 286 #73: 12044 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #8, inv slot #1: +1 cloak of willpower eq slot #9, inv slot #5: ring of Fouhe {rPois rF+ rC+ rCorr Str-2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈......_._......≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈..._._....._._...≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈._....._.@....._.≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈..._._....._._...≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈......_._......≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈..≈≈...≈≈≈...≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈.≈≈.≈......≈≈≈.≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈.≈≈.≈≈≈≈≈≈≈≈#≈.≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈.≈≈.......≈≈≈.≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>