Dungeon Crawl Stone Soup version 0.35-a0-992-g00606f08a6 (webtiles) character file. Game seed: 11994859181082208975 19 Zoo the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Sept 5, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1038 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1038, Time: 00:01:14 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 55% Magic: 1/8 EV: 11 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 4 poisoned darts Armour a - a +0 robe (worn) c - a +0 cloak e - an orb of guile Scrolls c - a scroll of fear {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of moonshine {unknown} k - a potion of curing {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Throwing + Level 2.9 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.5 Conjurations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% 2d2 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence is no longer blind. Terence hits you with a +0 flail. Throw: 3 darts (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 56% to hit, chance to blind on hit: 100%) You throw a dart. The dart barely misses Terence. Terence closely misses you. Throw: 2 darts (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 56% to hit, chance to blind on hit: 100%) You throw a dart. The dart hits Terence. Terence appears confused. Terence is almost dead. Terence cries. Terence barely misses you. Terence seems less confused. Terence is no longer blind. Throw: dart (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 56% to hit, chance to blind on hit: 100%) You throw a dart. The dart completely misses Terence. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 88% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #......# #......# #......# ############ #....<.###......<...## #......##............## #......#.....†........# #.....................# #......#..............# #.######...@..........# #. #....@.........# . ##............#### < ##....(..........# ###..######.....# #(## ...... #.........# ..#.# ###......... ..... ........## .#.# You could see Terence. Vanquished Creatures 3 endoplasms A hobgoblin (D:2) 2 quokkas (D:1) 2 ball pythons 3 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Found a faded altar of an unknown god. 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 315 | D:1 | Learned a level 2 spell: Searing Ray 1017 | D:2 | Encountered Terence 1038 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_rooms, minmay_surrounded, uniq_terence, uniq_robin, uniq_jessica Action || total ---------------------------++------- Throw: Dart || 5 Cast: Magic Dart || 27 Searing Ray || 8 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1038 | 967 | 71 | 0 | 840 | 2 | 519.0 | Dungeon | 1038 | 967 | 71 | 0 | 840 | 2 | 519.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 57 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+