Dungeon Crawl Stone Soup version 0.35-a0-898-ga8a6fdbb29 (webtiles) character file. Game seed: 9846511411751893292 292 Zoo the Conjurer (level 6, 0/34 HPs) Began as a Deep Elf Conjurer on Aug 31, 2026. Slain by a water moccasin zombie (3 damage) ... in an ossuary. The game lasted 00:02:21 (1902 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1902, Time: 00:02:22 Health: 0/34 AC: 3 Str: 4 XL: 6 Next: 10% Magic: 2/14 EV: 12 Int: 25 God: Gold: 185 SH: 0 Dex: 13 Spells: 5/14 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 185 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions g - 3 potions of magic d - 2 potions of mutation {unknown} f - 2 potions of lignification {unknown} j - 2 potions of moonshine {unknown} k - a potion of might {unknown} l - a potion of heal wounds {unknown} n - 2 potions of curing {unknown} Skills: - Level 1.0 Fighting + Level 4.0 Dodging + Level 4.1 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations * Level 2.5 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Lesser Beckoning Tloc 36% N/A 4% 2 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 18% 3d7 9% 3 Maxwell's Portable Pile Tloc 18% (3-9)d3 10% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Silence Hex/Air 2% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Ossuary (1/1) Altars: Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the water moccasin zombie. You destroy the water moccasin zombie! The searing ray misses the water moccasin zombie. The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. You finish channelling your searing ray. The water moccasin zombie bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 87% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. The water moccasin zombie bites you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The water moccasin zombie bites you. Your magical contamination has completely faded away. The water moccasin zombie attacks as it pursues you! The water moccasin zombie completely misses you. The water moccasin zombie bites you. There is an open door here. The water moccasin zombie attacks as it pursues you! The water moccasin zombie barely misses you. Which direction? You close the door. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You open the door. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. You die... #...# #...# #...# ##'## #...# #...# #...# #...# ### #####@### #... #...#Z..# +....#..ZZ...# #....'...#...# ############## You could see 2 water moccasin zombies. Vanquished Creatures A weeping skull (Ossuary) 3 water moccasin zombies (Ossuary) 2 crocodile zombies (Ossuary) 4 adders (D:2) A dart slug (D:1) 3 adder zombies (Ossuary) 2 gnoll zombies (Ossuary) 3 ribbon worms 2 endoplasms (D:1) 13 hobgoblins 5 quokkas 5 ball pythons 2 bats 4 frilled lizards 4 goblins 2 jackal zombies (Ossuary) 4 kobolds 4 orc zombies (Ossuary) 7 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 637 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 747 | D:2 | Learned a level 2 spell: Searing Ray 835 | D:2 | Learned a level 2 spell: Lesser Beckoning 1046 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1102 | D:2 | Found a glowing silver altar of Zin. 1487 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1653 | D:3 | You fall into a shaft and drop 2 floors! 1653 | D:5 | Entered Level 5 of the Dungeon 1654 | D:5 | Found a sand-covered staircase. 1667 | Ossuary | Entered an ossuary 1706 | Ossuary | Reached skill level 5 in Conjurations 1706 | Ossuary | Reached skill level 1 in Translocations 1707 | Ossuary | Reached skill level 1 in Fighting 1707 | Ossuary | Reached XP level 5. HP: 21/29 MP: 1/13 1888 | Ossuary | Reached XP level 6. HP: 20/34 MP: 7/14 1902 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: layout_basic, basic_altar, minmay_quadrilaterals D:3: layout_rooms D:5: layout_rooms, serial_shops, nicolae_shop_tiny_glass, nicolae_ossuary_entry_plus, serial_library_regret_index_small_wings, minmay_lizard_king Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Translocations | 1 2 | 2.5 Fighting | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Dagger | | 2 || 2 Cast: Magic Dart | 68 | 27 || 95 Searing Ray | 4 | 16 || 20 Armour: Robe | 5 | 32 || 37 Dodge: Dodged | 3 | 17 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1902 | 1868 | 34 | 97 | 1431 | 5 | 380.4 | Dungeon | 1667 | 1633 | 34 | 0 | 1396 | 4 | 416.8 | Ossuary | 235 | 235 | 0 | 97 | 35 | 1 | 235.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 742 daAuts D:2: 738 daAuts Ossuary: 235 daAuts D:3: 172 daAuts D:5: 14 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+