Dungeon Crawl Stone Soup version 0.35-a0-857-g30bcf7eae0 (webtiles) character file. Game seed: 14318924805603220666 21 Zoo the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Aug 21, 2026. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (776 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 776, Time: 00:01:13 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 62% Magic: 3/8 EV: 11 Int: 22 God: Gold: 41 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) e - +0 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +0 whip of venom (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +0 helmet Scrolls c - 3 scrolls of fog {unknown} d - a scroll of identify {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of haste {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Stone Arrow Conj/Erth 28% 3d8 14% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dispel Undead Necr 3% 3d7 75% 4 Malign Gateway Summ/Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History e - a +0 whip of venom (weapon) You drop a +0 dagger. You encounter an endoplasm. Terence bares his teeth. The endoplasm jiggles. Terence screams, "I fought strong elephant-riders! You're not strong!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (90% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The endoplasm barely misses you. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! Terence barely misses you. The endoplasm hits you but does no damage. Your Stealth skill increases to level 3! The searing ray misses Terence. Terence completely misses you. The endoplasm freezes you. You are frozen. You barely miss Terence. Terence is heavily wounded. You stop channelling your searing ray. Terence misses you. The endoplasm freezes you. You are frozen. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 90% to hit) You miscast Searing Ray. Nothing appears to happen. The endoplasm freezes you. You are frozen. You die... ..........# ##.# ..........###... †.............. ..........##.# .....)....#..# <...........## .............### ....!......#...##### .#####.#######.@@j.# .# #..# #####..# .. ...## .# ..#### .. ## ## You could see Terence and an endoplasm. Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 hobgoblins 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins A kobold (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 261 | D:1 | Learned a level 2 spell: Searing Ray 670 | D:2 | Encountered Terence 776 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms D:2: layout_rooms, minivault_23, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 2 Whip || 1 Cast: Magic Dart || 46 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 777 | 696 | 81 | 0 | 522 | 2 | 388.5 | Dungeon | 777 | 696 | 81 | 0 | 522 | 2 | 388.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 732 daAuts D:2: 44 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+