Dungeon Crawl Stone Soup version 0.35-a0-855-gbea1a80953 (webtiles) character file. Game seed: 417423893391857981 163 Zoo the Conjurer (level 5, -22/28 HPs) Began as a Deep Elf Conjurer on Aug 20, 2026. Killed from afar by a goblin (24 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:02:10 (1664 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1664, Time: 00:02:11 Health: -22/28 AC: -3 Str: 4 XL: 5 Next: 20% Magic: 1/13 EV: 12 Int: 25 God: Gold: 142 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . (100%) d - +1 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: corroded (-6) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons d - a +1 dagger of flaming (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of identify {unknown} j - 3 scrolls of teleportation {unknown} Potions g - 3 potions of magic d - a potion of curing {unknown} f - 2 potions of enlightenment {unknown} k - a potion of cancellation {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting - Level 3.4 Dodging + Level 3.9 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations * Level 1.6 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Mercury Arrow Conj/Alch 36% 2d7 4% 2 Jinxbite Hex 10% 2d2 14% 2 Sublimation of Blood Necr 5% N/A 14% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Passwall Erth 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Anguish Hex/Necr 2% N/A 65% 4 Animate Dead Necr 5% N/A 65% 4 Ignite Poison Fire/Alch 5% N/A 65% 4 Sticky Flame Fire/Alch 5% 2d4 65% 4 Nazja's Percussive Temp Frge 2% 4d4 94% 5 Bombard Conj/Erth 9% 9d2 99% 6 Summon Hydra Summ 2% N/A 100% 7 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is severely wounded. You encounter a goblin. It is wielding a +0 dagger and carrying a wand of acid. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. You encounter a goblin. It is wielding a +0 dagger. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 88% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club! The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of acid (86% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray misses the goblin. Without enough magic to sustain it, your Searing Ray dissipates. The goblin zaps a wand. The bolt of acid hits you! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the goblin but do no damage. The goblin zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... .#.....# ####.# #.####.# #.# #.# #.# ..# #.# #.####### ..# #.# ####........ ### #.# #.)......... #.# #.##.#....g #.# #.##g# ### #.# #.##@# #.# ###.##.#.## ###.####....>..... #......>.#g##.###. #.#..#####.##.# #.##.# #.##.# ####.##.# #.##.. .....##.#####.#####..# ####.##...).....)..g.. You could see a goblin. Vanquished Creatures Jessica (D:2) 6 gnolls (D:3) 3 adders 2 dart slugs An orc (D:3) 3 endoplasms 5 hobgoblins 3 jackals (D:1) 4 quokkas 4 ball pythons (D:1) 4 bats 14 frilled lizards 6 goblins 3 kobolds 4 rats (D:2) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Encountered an electric eel 4 | D:1 | Encountered an electric eel 124 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 158 | D:1 | Learned a level 2 spell: Searing Ray 395 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/10 652 | D:2 | Found a basalt altar of Yredelemnul. 1079 | D:2 | Encountered Jessica 1083 | D:2 | Killed Jessica 1084 | D:2 | Reached XP level 4. HP: 16/24 MP: 7/12 1144 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1392 | D:3 | Reached skill level 5 in Conjurations 1405 | D:3 | Found Funeus's Antique Armour Boutique. 1459 | D:3 | Reached skill level 1 in Translocations 1572 | D:3 | Identified the +0 ring mail of Fortitude {rF+ Str+3} 1640 | D:3 | Reached XP level 5. HP: 28/28 MP: 2/13 1663 | D:3 | HP: 1/28 [goblin/bolt of acid (13)] 1664 | D:3 | Killed from afar by a goblin Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_rooms, minmay_lizard_pond D:2: layout_basic, basic_altar, uniq_jessica D:3: layout_loops_ring, serial_shops, shop, hex_tiny, minmay_goblin_outpost Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.9 Dodging | 3 | 3.4 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Translocations | 1 | 1.6 Fighting | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 5 || 6 Melee: Unarmed | 1 | || 1 Dagger | | 5 || 5 Cast: Magic Dart | 69 | 16 || 85 Searing Ray | 2 | 12 || 14 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 1 | 5 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1663 | 1551 | 112 | 0 | 1260 | 3 | 554.3 | Dungeon | 1663 | 1551 | 112 | 0 | 1260 | 3 | 554.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 702 daAuts D:1: 632 daAuts D:3: 328 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+