Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 13953946686541789774 134 Zoo the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Slain by a sky beast (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:16 (2069 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 2069, Time: 00:02:16 Health: 0/24 AC: 4 Str: 4 XL: 4 Next: 95% Magic: 3/12 EV: 11 Int: 29 God: Gold: 149 SH: 5 Dex: 8 Spells: 4/11 levels left rFire . . . (100%) h - +0 rapier rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois + (33%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots {Fly} Will +.... b - amulet of reflection Stlth ++ d - ring of poison resistance HPRegen 0.24/turn g - ring "Reull" {rC+ rN+ Will+ Int+4 Dex-5} MPRegen 0.26/turn %: reflection @: flying A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons e - a +0 dagger h - a +0 rapier (weapon) Missiles i - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of boots of flying (worn) f - a +0 helmet (worn) Jewellery b - an amulet of reflection (worn) d - a ring of poison resistance (worn) g - the ring "Reull" (worn) {rC+ rN+ Will+ Int+4 Dex-5} (You found it on level 3 of the Dungeon) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Scrolls c - a scroll of poison {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - 4 potions of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of mutation {unknown} k - a potion of haste {unknown} l - a potion of curing {unknown} Skills: + Level 0.3 Fighting - Level 3.5 Dodging + Level 3.9 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations + Level 0.6 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 2% 1 Slow Hex 24% N/A 7% 1 Soul Splinter Necr 24% N/A 7% 1 Stone Arrow Conj/Erth 42% 3d9 7% 3 Lesser Beckoning Tloc 18% N/A 8% 2 Scorch Fire 12% 2d5 11% 2 Maxwell's Portable Pile Tloc 9% (3-9)d3 16% 3 Swiftness Air 6% N/A 21% 3 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Airstrike Air 3% 2d(1-17) 56% 4 Ignite Poison Fire/Alch 6% N/A 56% 4 Petrify Alch/Erth 3% N/A 56% 4 Sticky Flame Fire/Alch 6% 2d4 56% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 88% 5 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the orc. The orc is moderately wounded. The hobgoblin shouts! The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray hits the orc. You kill the orc! The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. You encounter a sky beast. You hit the sky beast but do no damage. The sky beast barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severely wounded, 87% to hit) You focus your ray upon the orc. The searing ray misses the sky beast. The searing ray hits the orc! You kill the orc! The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) The sky beast hits you. The air twists around and strikes you. The searing ray misses the sky beast. The searing ray hits the hobgoblin. You kill the hobgoblin! The sky beast hits you. The air twists around and strikes you! The searing ray hits the sky beast. The sky beast is moderately wounded. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The air twists around and strikes you. You die... '# ... ..# ≈≈ ..# ~~~ #)# ~.. #)# #.. .. #F#+#+#.# ... .# #@....# .... #.# +.....+ #.. #.# #.....# #.. .# #.#+.....+#.# .#.# #.#.....#.# #.#.# #.#+#+#.# #.#.#.#.#.#.#.# #.#.#+#.#.#.#.# #.....#.#.#.... You could see a sky beast. Vanquished Creatures 4 gnolls (D:2) 3 adders (D:2) 4 dart slugs 5 orcs 6 endoplasms 7 hobgoblins 7 jackals (D:2) A quokka (D:3) 4 ball pythons 7 bats 4 frilled lizards 2 goblins 2 kobolds 10 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 300 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 539 | D:1 | Learned a level 2 spell: Searing Ray 706 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1034 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/12 1089 | D:2 | Reached skill level 5 in Conjurations 1100 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1446 | D:3 | Found a burning altar of Makhleb. 1563 | D:3 | Identified the ring "Reull" {rC+ rN+ Will+ Int+4 Dex-5} 2065 | D:4 | Encountered a sky beast 2069 | D:4 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms, amcnicky_mini_corridor_feature D:2: layout_loops_ring D:3: layout_basic, nicolae_makhleb_no_cleanup_necessary D:4: layout_basic, minmay_temple_entry_enclosed_plants, serial_shops, shop, chequers_serial_rivers_micro_e Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.9 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Fighting | | 0.3 Translocations | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Rapier | | 1 || 1 Cast: Magic Dart | 51 | 45 || 96 Searing Ray | 6 | 6 || 12 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 1 | 1 || 2 Block: Other | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2060 | 2009 | 51 | 0 | 1658 | 4 | 515.0 | Dungeon | 2060 | 2009 | 51 | 0 | 1658 | 4 | 515.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 868 daAuts D:1: 568 daAuts D:3: 553 daAuts D:4: 70 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+