Dungeon Crawl Stone Soup version 0.35-a0-850-g8df952a33e (webtiles) character file. Game seed: 18421620184578987075 19 Zoo the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Aug 15, 2026. Slain by Terence ... wielding a +0 mace of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (949 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 949, Time: 00:01:04 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 55% Magic: 4/8 EV: 11 Int: 22 God: Gold: 65 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 3 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of amnesia {unknown} k - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of might {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb downwards. Level annotation: Terence You encounter Sigmund the Dreaded and an adder. Found a leather armour and a scale mail. Found a stone staircase leading down. Found an escape hatch in the ceiling. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Sorry, I don't know how to traverse that place. There is a stone staircase leading down here. There is an empty arch of ancient stone here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Level annotation: Sigmund, Terence Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (moderately wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The kobold shouts! You hear a shout! Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 mace of protection. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace of protection. The searing ray hits Terence! Terence is almost dead. Terence barely misses you. You encounter a goblin. It is wielding a +0 club. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.............. ####.............. #######....#....#....... #.....#.#####..>...).... #.....#.#......##....... #...........#.###....... #.........###.###....... #........###............ #.[...#@................ ##.....##@.###.........# .........†.........#.... ....#.##..............# ##...#..#K........##... #......##...###........ .[.......@....!..#...... # ..........g.##..##.#.... #####.. ........................ You could see Terence, a goblin and a kobold. Vanquished Creatures A dart slug (D:2) 3 endoplasms (D:1) 3 hobgoblins A quokka (D:1) 2 ball pythons A bat (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 237 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 274 | D:1 | Found Suryxe's Weapon Emporium. 451 | D:1 | Found a faded altar of an unknown god. 824 | D:2 | Encountered Terence 907 | D:1 | Learned a level 2 spell: Searing Ray 928 | D:2 | Encountered Sigmund 949 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross, serial_shops, nicolae_shop_bloodbath_and_beyond, hellmonk_ecumenical_altar_arch_garden D:2: layout_rooms, amcnicky_mini_corridor_feature, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 951 | 897 | 54 | 56 | 705 | 2 | 475.5 | Dungeon | 951 | 897 | 54 | 56 | 705 | 2 | 475.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 854 daAuts D:2: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+