Dungeon Crawl Stone Soup version 0.35-a0-850-g8df952a33e (webtiles) character file. Game seed: 13399412513837428995 72 Zoo the Conjurer (level 4, 0/25 HPs) Began as a Deep Elf Conjurer on Aug 15, 2026. Slain by a quokka (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1743 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1743, Time: 00:01:48 Health: 0/25 AC: 2 Str: 4 XL: 4 Next: 7% Magic: 8/11 EV: 11 Int: 25 God: Gold: 50 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) b - a +0 helmet of sniping Scrolls c - 2 scrolls of teleportation {unknown} d - 4 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of amnesia {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} k - a potion of curing {unknown} Skills: - Level 1.0 Fighting + Level 0.6 Throwing - Level 2.6 Dodging + Level 3.5 Stealth + Level 3.8 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 10% 1 Call Imp Summ 8% N/A 14% 2 Lesser Beckoning Tloc 8% N/A 14% 2 Launch Clockwork Bee Frge 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder barely misses you. The searing ray hits the adder! The adder is almost dead. The searing ray hits Ijyb! Ijyb is almost dead. You feel sick. The adder bites you but does no damage. The searing ray hits the adder. You kill the adder! The searing ray hits Ijyb. Ijyb is almost dead. You feel sick. You are no longer poisoned. Ijyb zaps a wand. Your will is overpowered! You are confused. Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You have reached level 4! You feel clever. You're too confused to cast spells. You bump into the rock wall. You stop channelling your searing ray. The quokka bites you but does no damage. The quokka closely misses you. You bump into the rock wall. The quokka barely misses you. You bump into the rock wall. The quokka bites you. You closely miss the quokka. Ijyb screams, "It's all mine!" The quokka closely misses you. You feel less confused. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka barely misses you. Found an escape hatch in the floor. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. You die... #. ####. .## .....# ..> ......## #.# .......## #.# .....#..## #.# .........# #.# .......#.#### #.# .......#....# #@# ### .....###....# ##r###### #.. ##### #[...###.g.....# #.. #.....##.......# #....... #####.†........# #.....#. ###.#.###### #.....#. #)..####### #.....#. ##..........#....†#. #..#######.#.....#. You could see Ijyb and a quokka. Vanquished Creatures 4 adders 2 dart slugs (D:2) 7 endoplasms 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 5 bats 3 frilled lizards A goblin (D:2) 6 kobolds A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 346 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 478 | D:1 | Learned a level 2 spell: Searing Ray 1137 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 1711 | D:3 | Encountered Ijyb 1734 | D:3 | Reached skill level 1 in Fighting 1734 | D:3 | Reached XP level 4. HP: 9/25 MP: 5/11 1741 | D:3 | HP: 1/25 [Ijyb/+0 club (5)] 1743 | D:3 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, chequers_serial_rivers_micro_a, lemuel_flame_loot_1 D:2: minmay_evil_eye, layout_rooms D:3: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Fighting | 1 | 1.0 Throwing | | 0.6 Dodging | | 2.6 Spellcasting | | 3.8 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 1 || 3 Melee: Dagger | 2 | 1 || 3 Cast: Magic Dart | 63 | || 63 Searing Ray | 5 | || 5 Armour: Robe | 7 | 5 || 12 Dodge: Dodged | 15 | 6 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1744 | 1665 | 79 | 0 | 1464 | 3 | 581.3 | Dungeon | 1744 | 1665 | 79 | 0 | 1464 | 3 | 581.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1027 daAuts D:2: 577 daAuts D:3: 139 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+