Dungeon Crawl Stone Soup version 0.35-a0-850-g8df952a33e (webtiles) character file. Game seed: 5621574156579611027 202 Zoo the Conjurer (level 5, 0/29 HPs) Began as a Deep Elf Conjurer on Aug 14, 2026. Slain by an ogre ... wielding a +0 giant club (29 damage) ... on level 4 of the Dungeon. The game lasted 00:03:29 (3600 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 3600, Time: 00:03:30 Health: 0/29 AC: 2 Str: 4 XL: 5 Next: 50% Magic: 7/13 EV: 11 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) c - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ b - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons c - a +1 short sword of venom (weapon) Missiles e - 3 darts of disjunction Armour a - a +0 robe (worn) d - a +0 cloak Jewellery b - a ring of willpower (worn) Wands e - a wand of charming (12) Scrolls c - a scroll of butterflies {unknown} d - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} h - 3 scrolls of amnesia {unknown} j - 2 scrolls of fear {unknown} l - 2 scrolls of poison {unknown} m - a scroll of fog {unknown} n - a scroll of teleportation {unknown} q - a scroll of enchant armour {unknown} u - a scroll of identify {unknown} Potions g - a potion of magic f - 2 potions of attraction {unknown} k - 3 potions of brilliance {unknown} o - 2 potions of lignification {unknown} p - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 2.5 Dodging + Level 4.1 Stealth + Level 4.6 Spellcasting + Level 5.2 Conjurations * Level 2.1 Translocations + Level 0.2 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 10% 2d2 13% 2 Scorch Fire 10% 2d5 13% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Wu Jian Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 79% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter an ogre. It is wielding a +0 giant club. An ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 94% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... . .## ..# #.# #.# #.####### #O......# .##.##@.#.##.# ..........#.#.### .....###.###....######## .... #..#............. ... #......#.##..#### #†# .. ###.#.##.##...... ##.### #.#.##......### ## #...# #.#.#####.#.### .# #...# # #.#####.#.##) You could see an ogre. Vanquished Creatures A hound (D:4) An orc priest (D:2) 9 adders A dart slug (D:3) 4 orcs 3 ribbon worms 6 endoplasms 6 hobgoblins A quokka (D:3) 6 ball pythons 4 bats (D:2) 2 frilled lizards 10 goblins 8 kobolds 7 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D:1 | Encountered a black mamba 400 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 662 | D:1 | Encountered a five-headed hydra 814 | D:1 | Learned a level 2 spell: Searing Ray 1191 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/10 1515 | D:2 | Reached skill level 1 in Fighting 1515 | D:2 | Reached XP level 4. HP: 4/25 MP: 4/12 1631 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1741 | D:2 | Reached skill level 5 in Conjurations 2344 | D:3 | Reached skill level 1 in Translocations 2562 | D:3 | Found a radiant altar of Vehumet. 2653 | D:3 | Found a faded altar of an unknown god. 2882 | D:3 | Found an ornate altar of the Wu Jian Council. 3211 | D:4 | Reached XP level 5. HP: 16/29 MP: 7/13 3390 | D:4 | Encountered a black bear 3484 | D:4 | Identified the +3 dagger "Ceeheshrec" {speed, Will+ Str+3} 3594 | D:4 | Encountered an ogre 3600 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_2, layout_loops_corners, hangedman_decor_push D:2: layout_basic, kennysheep_generic_room_2 D:3: layout_basic, nicolae_wu_jian_enter_the_monastery, nicolae_overflow_four_feature_corners, shapermc_ecumenical_altar_notcrosses, serial_bayou_crossing, minmay_misc_feat_tower D:4: layout_loops_cross Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Fighting | 1 | 1.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.2 Translocations | 1 2 | 2.1 Dodging | | 2.5 Evocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 3 || 4 Melee: Short sword | 1 | 3 || 4 Cast: Magic Dart | 49 | 45 || 94 Searing Ray | 5 | 17 || 22 Stab: Sleeping | | 1 || 1 Armour: Robe | | 17 || 17 Dodge: Dodged | | 9 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3603 | 3421 | 182 | 25 | 3064 | 4 | 900.8 | Dungeon | 3603 | 3421 | 182 | 25 | 3064 | 4 | 900.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1106 daAuts D:1: 1071 daAuts D:3: 1029 daAuts D:4: 396 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+