Dungeon Crawl Stone Soup version 0.35-a0-848-gd8b905dbbe (webtiles) character file. Game seed: 16026276849427806699 206 Zoo the Conjurer (level 5, 0/29 HPs) Began as a Deep Elf Conjurer on Aug 14, 2026. Slain by a kobold brigand ... wielding a +0 dagger (6 damage) ... in a sewer. The game lasted 00:03:45 (2961 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 2961, Time: 00:03:46 Health: 0/29 AC: 3 Str: 4 XL: 5 Next: 53% Magic: 6/13 EV: 12 Int: 25 God: Gold: 139 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) g - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +0 hat rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 139 gold pieces. Inventory: Hand Weapons g - a +2 dagger of venom (weapon) Missiles h - 10 poisoned darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) d - a +0 buckler f - a +0 hat (worn) Jewellery b - a ring of positive energy e - the amulet of Foasm {Dissipate rElec Str+4 Dex+2} (You found it on level 3 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Wands b - a wand of acid (11) Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of enchant armour {unknown} m - 3 scrolls of identify {unknown} q - a scroll of silence {unknown} u - a scroll of butterflies {unknown} Potions g - 2 potions of magic d - a potion of resistance {unknown} f - a potion of invisibility {unknown} j - a potion of ambrosia {unknown} k - a potion of curing {unknown} l - a potion of lignification {unknown} n - a potion of might {unknown} o - 2 potions of heal wounds {unknown} p - a potion of mutation {unknown} Skills: - Level 1.0 Fighting - Level 3.4 Dodging + Level 4.1 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations + Level 1.3 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Animate Dead Necr 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (84% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. (Press . to maintain the ray.) The kobold brigand barely misses you. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand hits you with a +0 dagger! The kobold brigand splashes around in the water. The searing ray misses the kobold brigand. The kobold brigand hits you with a +0 dagger. The kobold brigand splashes around in the water. The searing ray misses the kobold brigand. You finish channelling your searing ray. The kobold brigand hits you with a +0 dagger. The kobold brigand splashes around in the water. The kobold brigand hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 84% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. (Press . to maintain the ray.) The kobold brigand hits you with a +0 dagger. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The kobold brigand splashes around in the water. x2 The searing ray hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand hits you with a +0 dagger. You die... ## ##. ### ..# #.. #!# ~~.# ##.# #~# ~~## #~#..~ #~# ##~.###~#.~# #~# ~~~..##~#†.. #K######~~..#~#.∩. #@#~~~..~~~~#~#.∩. #~#~~~.....~#~#... ###~#.~~...~~~~◊◊..≈ #..~.†◊~~~##~..◊...≈ #.#.#.◊◊◊###...~..## ########## ######## You could see a kobold brigand. Vanquished Creatures Jessica (D:2) Natasha (D:2) An orc wizard (D:4) 4 adders 2 river rats (D:4) 2 dart slugs 5 ribbon worms 7 orcs 5 endoplasms 7 hobgoblins A jackal (Sewer) 2 quokkas 7 ball pythons 5 bats 4 frilled lizards 6 goblins 5 kobolds 11 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 267 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 741 | D:1 | Learned a level 2 spell: Searing Ray 1243 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1331 | D:2 | Encountered Natasha 1333 | D:2 | Encountered Jessica 1334 | D:2 | Killed Natasha 1359 | D:2 | Killed Jessica 1360 | D:2 | Reached skill level 5 in Conjurations 1360 | D:2 | Reached XP level 4. HP: 22/24 MP: 3/12 1373 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2100 | D:3 | Found a faded altar of an unknown god. 2247 | D:3 | Found a burning altar of Makhleb. 2449 | D:3 | Identified the amulet of Foasm {Dissipate rElec Str+4 | Dex+2} 2643 | D:4 | Reached XP level 5. HP: 24/28 MP: 2/13 2694 | D:4 | Reached skill level 1 in Translocations 2833 | D:4 | Reached skill level 1 in Fighting 2870 | D:4 | Found a glowing drain. 2881 | Sewer | Entered a sewer 2961 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_cross, hangedman_decor_growths D:2: serial_bayou_shore_a, layout_loops_corners, fountainhead, serial_park_square3 [serial_park_minivault_5x5_5], uniq_jessica, uniq_natasha D:3: layout_rooms, nicolae_overflow_four_foyers_diagonal, shapermc_ecumenical_altar_mp_ritualfount, amcnicky_mini_rare_corridor_liquid D:4: layout_basic, minmay_temple_entry_proselytizer, lightli_sewer_entry_pipes, uniq_edmund Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.4 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Translocations | 1 | 1.3 Fighting | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 18 || 18 Melee: Dagger | | 18 || 18 Cast: Magic Dart | 61 | 50 || 111 Searing Ray | 6 | 15 || 21 Stab: Sleeping | | 1 || 1 Armour: Robe | | 22 || 22 Dodge: Dodged | | 22 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2996 | 2828 | 168 | 50 | 2181 | 5 | 599.2 | Dungeon | 2905 | 2737 | 168 | 50 | 2142 | 4 | 726.2 | Sewer | 91 | 91 | 0 | 0 | 38 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1029 daAuts D:1: 950 daAuts D:3: 685 daAuts D:4: 240 daAuts Sewer: 91 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+