Dungeon Crawl Stone Soup version 0.35-a0-844-gd6d3d6370e (webtiles) character file. Game seed: 13048191127142089818 55 Zoo the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Aug 13, 2026. Slain by a sleepcap (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (995 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 995, Time: 00:01:00 Health: 0/20 AC: 3 Str: 6 XL: 3 Next: 67% Magic: 0/10 EV: 12 Int: 22 God: Gold: 80 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - scarf {+Inv} rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... b - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: guardian spirit @: no status effects A: magic regeneration a: Evoke Invisibility (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) d - a scarf of invisibility (worn) e - a +0 pair of boots (worn) Jewellery b - an amulet of guardian spirit (worn) Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic Skills: + Level 0.6 Fighting + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 17% 2 Flame Wave Conj/Fire 14% 2d6 41% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... ............... #. #.............. #. #.######....... #. ........ . ####. #..#.... #.#..$. ........ ....... ##############+# #.#....##.......)†...... #.....f@................ .$.....##.#############. ##..... #.# #... #..... #.# #... #.#### #.# #... # #.# #... ..# #... ..# #... #... You could see a sleepcap. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 4 bats 2 goblins 6 kobolds (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/8 204 | D:1 | Learned a level 2 spell: Searing Ray 848 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 994 | D:2 | HP: 1/20 [sleepcap (15)] 995 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Fighting | | 0.6 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 63 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 992 | 992 | 0 | 0 | 835 | 2 | 496.0 | Dungeon | 992 | 992 | 0 | 0 | 835 | 2 | 496.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 723 daAuts D:2: 269 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+