Zoo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, -14, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (3, 8, D:1) a +0 hand axe (4, -22, D:1) a +0 dagger (5, 6, D:1) a ball python corpse (skeletalised by now) (10, -10, D:1) a +0 dagger (12, -10, D:1) a +0 club a goblin skeleton (12, -9, D:1) a +0 club 4 stones a +0 club a kobold skeleton a goblin skeleton (26, 12, D:1) a quokka corpse (skeletalised by now) (35, -8, D:1) a +0 club 3 stones a kobold skeleton (36, -7, D:1) a rat skeleton (37, -17, D:1) a +1 dagger of speed (43, 7, D:1) a hobgoblin corpse (skeletalised by now) (46, -8, D:1) a ball python skeleton Level 2 of the Dungeon (8, 32, D:2) the +4 ring mail of Muttered Phrases {MP-6 Int+2 SInv} MP-6: It affects your magic capacity (-6). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (13, 16, D:2) a +0 robe (24, 44, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (0, 16, D:3) a +0 club (1, 17, D:3) a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (3, 17, D:3) a +0 short sword a +0 animal skin (4, 17, D:3) a +0 dagger (19, 2, D:3) a +0 club (22, -5, D:3) a +0 club (22, 8, D:3) a +0 dagger (25, -11, D:3) a hobgoblin corpse (skeletalised by now) (30, 23, D:3) a +0 quarterstaff 5 stones a kobold skeleton (36, 11, D:3) a +0 leather armour (37, 20, D:3) a +0 chain mail (39, -9, D:3) a +0 hand axe (41, 11, D:3) a +0 dagger (43, 5, D:3) a +0 club (45, 13, D:3) a +0 flail a +0 leather armour an orc skeleton (50, 14, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (60, 16, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Demokubiw's Weapon Shoppe a +0 shortbow (33 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1073 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 sling (16 gold) a +2 dire flail of holy wrath (231 gold) a +0 dagger (22 gold) a +0 club (5 gold) 4 poisoned darts (26 gold) 6 boomerangs (132 gold) (0, 0, D:4) a +0 sling (6, -18, D:4) a +0 dagger (7, -24, D:4) a +0 club a goblin corpse (skeletalised by now) (8, -26, D:4) a +0 dagger (10, -39, D:4) an adder corpse (skeletalised by now) (10, -23, D:4) a +0 dagger (21, -25, D:4) a +0 robe (33, -32, D:4) a ball python skeleton (35, -46, D:4) a +0 sling (38, -35, D:4) a ball python skeleton (42, -27, D:4) 3 boomerangs a +0 club an orc skeleton (55, -29, D:4) a +0 dagger an orc corpse (skeletalised by now) (58, -20, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -10, D:5) an adder corpse (skeletalised by now) (2, -26, D:5) a hound corpse (skeletalised by now) (3, -11, D:5) a +0 rapier (9, 5, D:5) a +0 leather armour (10, 10, D:5) the +0 leather armour "Sonuol" {Harm rCorr Int+2 Dex-4} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (11, -5, D:5) an adder skeleton (21, -11, D:5) a +0 hammer (22, -9, D:5) a +0 hammer (23, -10, D:5) a +0 hammer (24, -10, D:5) a +2 quarterstaff of chaos (27, -28, D:5) a +0 flail a +0 club a +0 ring mail (28, -27, D:5) a +0 mace (28, -8, D:5) a +0 hammer (29, -9, D:5) a +0 hammer (47, -5, D:5) an adder corpse (skeletalised by now) (49, -21, D:5) a +0 whip an orc skeleton (50, 0, D:5) the quill talisman of the Armoured One {rPois rC+ Str+4 Int+3} [quill talisman] rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (53, 6, D:5) a +0 ring mail (62, 6, D:5) a parchment of Tukima's Dance (71, -22, D:5) a +2 short sword of venom Level 6 of the Dungeon (13, 1, D:6) a +0 flail (17, -1, D:6) a +0 robe (19, 15, D:6) a black bear skeleton a howler monkey skeleton (19, 16, D:6) a water moccasin skeleton (20, 9, D:6) a +0 whip a kobold skeleton (22, 8, D:6) a +0 short sword a kobold skeleton (23, 7, D:6) a +0 whip a kobold skeleton (23, 8, D:6) 4 stones a +0 short sword a kobold skeleton (24, 6, D:6) a +0 short sword (24, 7, D:6) a +0 dagger (24, 8, D:6) a +0 short sword a kobold skeleton (25, 6, D:6) a +0 dagger (26, 11, D:6) a +0 dagger (36, -3, D:6) 5 boomerangs (49, -13, D:6) the +0 robe of the Sturgeon {rElec rF+ Str+4 Int-4} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (57, 11, D:6) a +0 pair of gloves Level 7 of the Dungeon (4, 17, D:7) a +0 spear (4, 18, D:7) a +0 whip a +0 club a +0 robe a +0 spear a +0 spear a gnoll corpse (skeletalised by now) (4, 19, D:7) a +0 club a gnoll corpse (skeletalised by now) (13, 10, D:7) a +2 trident of freezing (17, 4, D:7) a +0 falchion (25, -37, D:7) a +0 hand axe (50, -14, D:7) a bullfrog corpse (skeletalised by now) (53, 7, D:7) a +0 pair of gloves (59, -15, D:7) a black bear corpse (skeletalised by now) (63, -35, D:7) 6 gold pieces (64, 15, D:7) a +0 leather armour the Ecumenical Temple