Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 15194550127201037405 30 Zoo the Conjurer (level 3, -9/20 HPs) Began as a Deep Elf Conjurer on Aug 10, 2026. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1336 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1336, Time: 00:01:19 Health: -9/20 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 1/10 EV: 11 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} l - a scroll of torment {unknown} m - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of attraction {unknown} n - a potion of invisibility {unknown} Skills: + Level 0.9 Fighting - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 30% 3-5/arc 6% 2 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Awaken Armour Erth/Frge 8% N/A 69% 4 Forge Lightning Spire Air/Frge 4% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the jackal! The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the bat! You kill the bat! The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the ribbon worm. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The ribbon worm barely misses you. The searing ray hits the ribbon worm. You kill the ribbon worm! The searing ray hits Terence. Terence is severely wounded. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ### #.# #<# #.# #.# #.# #.# #.# #@# #@# ####. #.##...... #.†'.†..b. ####..†... ...". .... .j. ## You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) A ball python (D:1) 6 bats 4 goblins (D:1) 3 kobolds (D:1) 6 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 189 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 388 | D:1 | Learned a level 2 spell: Searing Ray 1321 | D:2 | Encountered Terence 1334 | D:2 | Reached XP level 3. HP: 16/20 MP: 0/10 1336 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_corners, serial_park_tiny_2, kennysheep_flooded_box, serial_park_tiny_pond, minmay_misc_feat_chi D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_inner_sanctum, minmay_misc_feat_doors, minmay_tree_intersection, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Magic Dart || 55 Searing Ray || 4 Armour: Robe || 14 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1336 | 1279 | 57 | 0 | 1136 | 2 | 668.0 | Dungeon | 1336 | 1279 | 57 | 0 | 1136 | 2 | 668.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1305 daAuts D:2: 31 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+