Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 1236183770462956517 25 Zoo the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 7, 2025. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (977 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 977, Time: 00:00:45 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 5/8 EV: 11 Int: 22 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion (worn) Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of fog {unknown} Potions g - a potion of magic d - 2 potions of resistance {unknown} f - a potion of berserk rage {unknown} Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 7% 2 Hailstorm Conj/Ice 14% 3d6 14% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a falchion. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. Okay, then. You climb downwards. Found a flail, a smoky yellow potion and a parchment of Scorch. There is a stone staircase leading up here. Terence the Veteran comes into view. He is wielding a +0 trident. Terence is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you from afar with a +0 trident! Ouch! That really hurt! The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..# ..# ..## # ... #.# ..# .. ..# # #.##.####.##.:.. #...!.@.@...)... ####......###### #.####.# #. .# # .# .# .# ## You could see Terence. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 8 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 568 | D:1 | Learned a level 2 spell: Searing Ray 972 | D:2 | Noticed Terence 977 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_corners, minmay_misc_feat_room D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 36 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 975 | 967 | 8 | 0 | 861 | 2 | 487.5 | Dungeon | 975 | 967 | 8 | 0 | 861 | 2 | 487.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 969 daAuts D:2: 6 daAuts