Dungeon Crawl Stone Soup version 0.34-a0-1034-g139a29855b (webtiles) character file. Game seed: 9672187889158309667 15 Zoo the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Oct 28, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:36 (802 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 802, Time: 00:00:37 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 2/8 EV: 5 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of fog {unknown} e - 2 scrolls of enchant armour {unknown} Potions g - 2 potions of magic f - a potion of might {unknown} j - a potion of ambrosia {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) You miscast Searing Ray. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The ribbon worm bites you. The ribbon worm bites you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. The searing ray misses the ribbon worm. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm! The ribbon worm is almost dead. You finish channelling your searing ray. The ribbon worm bites you! You die... .ß ##.. ..... ..... ...... ####...... #.w....... #.@....... #......... ####...### .ß.# ..# ### You could see a ribbon worm. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 3 goblins (D:1) A kobold (D:1) 6 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 788 | D:1 | Learned a level 2 spell: Searing Ray 802 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c D:2: minmay_thinvault, layout_loops_cross, st_stairs_14, roderic_serpentine_path, grunt_ministairs_1, minmay_tromino_i2, nicolae_elevator_lobby_asterisk Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 1 Armour: Robe || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 801 | 776 | 25 | 0 | 694 | 2 | 400.5 | Dungeon | 801 | 776 | 25 | 0 | 694 | 2 | 400.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 792 daAuts D:2: 8 daAuts