Dungeon Crawl Stone Soup version 0.34-a0-1025-g0e37d8b8bd (webtiles) character file. Game seed: 16090412309170453031 27 Zoo the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Oct 27, 2025. Slain by a scorpion (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (699 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 699, Time: 00:01:20 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 1/8 EV: 11 Int: 22 God: Gold: 79 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-1 -> -7) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - 4 atropa-tipped darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions g - 2 potions of magic f - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a frilled lizard skeleton. You see here a rat skeleton. There is a stone staircase leading down here. You climb downwards. Found a ring mail. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. The scorpion stings you but does no damage. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. You feel very sick. The scorpion misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... #...........#.... ####.###.##...... ##...##.#....##### # ..........##.....## .+ #.........#..#.<..# ..[ #.#.####..#.......#...# # #.s#.<._.#..... #.####..#.......#..# #.......#..#s@..# .# #######.##.....## # #....##### ##......... ###......# #....#.# ####.# . .# . You could see a scorpion. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins 3 quokkas (D:1) 2 ball pythons 3 bats 6 frilled lizards (D:1) 6 goblins 2 kobolds (D:1) 7 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 177 | D:1 | Learned a level 2 spell: Searing Ray 593 | D:2 | Found a faded altar of an unknown god. 659 | D:2 | Noticed a scorpion 699 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms D:2: layout_loops_corners, nicolae_ecumenical_pavilion, minmay_goblin_outpost, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 698 | 689 | 9 | 0 | 537 | 2 | 349.0 | Dungeon | 698 | 689 | 9 | 0 | 537 | 2 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 603 daAuts D:2: 94 daAuts